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Deathloop was developed by Arkane Lyon, the studio behind Dishonored and its sequel Dishonored 2. Development of the game began in 2018, initially as a smaller project for Arkane. According to studio co-founder Raphaël Colantonio, the studio's goal was to experiment with multiplayer and identify ways to recycle gameplay.
Dishonored 2 is a 2016 first person action-adventure game developed by Arkane Lyon and published by Bethesda Softworks for PlayStation 4, Windows, and Xbox One.It is the sequel to 2012's Dishonored.
A sequel, Dishonored 2 was released in 2016. A standalone expansion to Dishonored 2, Death of the Outsider, was released in 2017. A follow-up which takes place in the same universe, Deathloop was released in 2021.
[202] [203] A standalone sequel, Dishonored: Death of the Outsider, was released on 15 September 2017. Taking place after Dishonored 2, it follows Daud's former second-in-command, Billie Lurk, on her quest to defeat the Outsider. [204] [203] The 2021 first-person shooter, Deathloop, is set in the far future of Dishonored ' s narrative universe ...
Arkane Studios SASU is a French video game developer based in Lyon.It was founded in 1999, and released its first game, Arx Fatalis, in 2002.The studio has created the popular Dishonored series as well as developing Prey (2017), Deathloop (2021) and Redfall (2023).
Marvel's Blade is an upcoming action-adventure game developed by Arkane Studios and published by Bethesda Softworks.Based on the Marvel Comics character Blade, it will feature an original narrative that draws from the character's comic book mythology, while additionally deriving from various appearances in other media.
Dishonored: Death of the Outsider is a 2017 action-adventure game developed by Arkane Lyon and published by Bethesda Softworks.It is a standalone expansion pack following Dishonored 2, and was released 15 September 2017 for PlayStation 4, Windows, and Xbox One.
An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player abilities, allow the game to support varied and creative solutions to problems, as well as emergent gameplay beyond what has been explicitly designed by ...