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  2. Subtended angle - Wikipedia

    en.wikipedia.org/wiki/Subtended_angle

    Example of the angles subtended by an arc from two points Look up subtend in Wiktionary, the free dictionary. In geometry , an angle subtended (from Latin for "stretched under") by a line segment at an arbitrary vertex is formed by the two rays between the vertex and each endpoint of the segment.

  3. List of polygons - Wikipedia

    en.wikipedia.org/wiki/List_of_polygons

    In geometry, a polygon is traditionally a plane figure that is bounded by a finite chain of straight line segments closing in a loop to form a closed chain. These segments are called its edges or sides, and the points where two of the edges meet are the polygon's vertices (singular: vertex) or corners.

  4. Vertex (geometry) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(geometry)

    A vertex of an angle is the endpoint where two lines or rays come together. In geometry, a vertex (pl.: vertices or vertexes) is a point where two or more curves, lines, or edges meet or intersect. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices. [1] [2] [3]

  5. Concurrent lines - Wikipedia

    en.wikipedia.org/wiki/Concurrent_lines

    The two bimedians of a quadrilateral (segments joining midpoints of opposite sides) and the line segment joining the midpoints of the diagonals are concurrent and are all bisected by their point of intersection. [3]: p.125 In a tangential quadrilateral, the four angle bisectors concur at the center of the incircle. [4]

  6. File:Regular polygons meeting at vertex 3 5 5 10.svg - Wikipedia

    en.wikipedia.org/wiki/File:Regular_polygons...

    For Euclidean tilings, the internal angles of the polygons meeting at a vertex must add to 360 degrees. There are seventeen combinations of regular polygons whose internal angles add up to 360 degrees, each being referred to as a species of vertex; in four cases there are two distinct cyclic orders of the polygons, yielding twenty-one types of ...

  7. Vertex painting - Wikipedia

    en.wikipedia.org/wiki/Vertex_painting

    In 3D computer graphics software, vertex painting refers to interactive editing tools for modifying vertex attributes directly on a 3D polygon mesh, using painting tools similar to any digital painting application but working in a 3D viewport on a perspective view of a rotated model.

  8. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  9. Star polygon - Wikipedia

    en.wikipedia.org/wiki/Star_polygon

    Branko Grünbaum and Geoffrey Shephard consider two of them, as regular star n-gons and as isotoxal concave simple 2n-gons. [9] These three treatments are: Where a line segment occurs, one side is treated as outside and the other as inside. This is shown in the left hand illustration and commonly occurs in computer vector graphics rendering.

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