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Walking simulators also known as exploration games are adventure games played often from the first-person perspective to explore an environment and to discover a narrative about the game, but often have little to no direct interaction with the environment itself.
The game is presented as a VHS found footage piece. Should the player die, such as by falling into a deep pit, the VHS will rewind to a moment just beforehand. [2] There is no story. [3] Like other walking simulators, the level of interactivity is limited, with the player simply exploring the environment on foot, swimming, or using water slides.
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The Stanley Parable, an example of a walking simulator, in which the player explores an abandoned office and other environments. A walking simulator, shortened walking sim, is an adventure game that consists primarily of movement and environmental interaction. Walking sims sometimes include puzzle elements, and generally do not have combat ...
Fluidity is a 2D puzzle game with platforming elements, in which the player takes control of a large pool of water. The pool is moved by holding the Wii Remote sideways and tilting it left or right, which tilts the game world, while shaking the Remote will cause the pool to bounce upwards. The player is tasked with exploring the pages of a ...
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Wii Fit [a] is a 2007 exergaming video game designed by Nintendo's Hiroshi Matsunaga [9] for the Wii home video game console, [10] featuring a variety of yoga, strength training, aerobics, and balance mini-games for use with the Wii Balance Board peripheral. Matsunaga described the game as a "way to help get families exercising together". [11]
Splashdown is a water racing video game developed by Rainbow Studios and published by Infogrames originally for the PlayStation 2 and was later ported to the Xbox. It was released under the Atari brand name. It received a sequel, Splashdown: Rides Gone Wild, in 2003, and was published by Rainbow Studios' new owner THQ.