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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Originally introduced as an extension to OpenGL 1.4, GLSL was formally included into the OpenGL 2.0 core in 2004 by the OpenGL ARB. It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows.

  3. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  4. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.

  5. FabricLive.19 - Wikipedia

    en.wikipedia.org/wiki/FabricLive.19

    Download QR code; Print/export ... FabricLive.19 is a DJ mix compilation album by the Freestylers, ... Fabric: FabricLive.19 This page was last edited on 21 ...

  6. Metallic fiber - Wikipedia

    en.wikipedia.org/wiki/Metallic_fiber

    They produce a wide variety of metallic fiber products including fibers used in apparel fabric, embroidery, braids, knitting, military regalia, trimmings, ropes, cords, and lace surface decoration. The majority of Lurex fibers have a polyamide film covering the metal strand but polyester and viscose are also used.