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The law also reaffirms existing laws against child pornography, an offense under Republic Act No. 9775 (the Anti-Child Pornography Act of 2009), and libel, an offense under Section 355 of the Revised Penal Code of the Philippines, also criminalizing them when committed using a computer system. Finally, the Act includes a "catch-all" clause ...
When the Congress of the Philippines passed the Cybercrime Prevention Act of 2012 the bill was immediately controversial, especially its strict penalties for the new crime of "cyberlibel", [2] [3] an upgraded form of the already existing criminal libel charge found in the Revised Penal Code of the Philippines. [4]
The 1964 case New York Times Co. v. Sullivan, however, radically changed the nature of libel law in the United States by establishing that public officials could win a suit for libel only when they could prove the media outlet in question knew either that the information was wholly and patently false or that it was published "with reckless ...
Cyberstalking is the use of the Internet or other electronic means to stalk or harass an individual, group, or organization. [1] [2] It may include false accusations, defamation, slander and libel.
The Cybercrime Prevention Act of 2012 (R.A. 10175) was signed into law by President Benigno Aquino III on September 12, 2012, becoming effective on October 3. [6] Among the actions criminalized by this law is "cyberlibel". [6] Six days after the law commenced, the Supreme Court issued a temporary restraining order to stop its implementation.
Donald Trump threatened on Friday to change America's libel laws to make it easier to sue media companies.
The FBI and a host of law enforcement agencies seized a series of cybercrime-related websites on Wednesday, according to a seizure notice posted to the websites and one of the agencies involved.
Information technology law (IT law), also known as information, communication and technology law (ICT law) or cyberlaw, concerns the juridical regulation of information technology, its possibilities and the consequences of its use, including computing, software coding, artificial intelligence, the internet and virtual worlds.