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  2. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    C++ does not have the keyword super that a subclass can use in Java to invoke the superclass version of a method that it wants to override. Instead, the name of the parent or base class is used followed by the scope resolution operator. For example, the following code presents two classes, the base class Rectangle, and the derived class Box.

  3. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming.The builder pattern separates the construction of a complex object from its representation.

  4. Comparison of web template engines - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_web_template...

    This page was last edited on 29 October 2024, at 19:17 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  5. List of HTML editors - Wikipedia

    en.wikipedia.org/wiki/List_of_HTML_editors

    HTML editors that support What You See Is What You Get paradigm provide a user interface similar to a word processor for creating HTML documents, as an alternative to manual coding. [1] Achieving true WYSIWYG however is not always possible.

  6. Static site generator - Wikipedia

    en.wikipedia.org/wiki/Static_site_generator

    SSGs typically consist of a template written in HTML with a templating system, such as liquid (Jekyll) or Go template (Hugo). The same structure (typically a Git repository) includes content in a plain-text format such as Markdown or reStructuredText , or in a structural meta format such as JSON or XML .

  7. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.

  8. Method (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Method_(computer_programming)

    A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message. An object consists of state data and behavior; these compose an interface, which specifies how the object may be used. A method is a behavior of an object parametrized by a user.

  9. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.