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M*A*S*H is an action game, based on the film, [1] written for the Atari 2600 and published by Fox Video Games in 1983. It was designed and programmed by Doug Neubauer . [ 1 ] Ports to the Atari 8-bit computers , VIC-20 , TI-99/4A , Intellivision , and ColecoVision followed.
Martech was an early entrant into license-based games, signing deals with personalities such as Eddie Kidd, Geoff Capes, Brian Jacks, Samantha Fox, Nigel Mansell, toy endorsed games, such as Zoids, book/comic characters, such as Tarzan and Slaine, and movies, such as Jaws. The company won several industry awards for innovative game design and ...
Jon Mishcon reviewed Monster Mash & Battleship in The Space Gamer No. 41. [1] Mishcon commented that "All in all, this is a very good buy for kids. The games are simple and well done. However, serious gamers will quickly find these games monotonous." [1]
Monster Smash (stylized in-game as Monster Smash!) is an action game written by Dave Eisler and published by Datamost in 1983 for the Apple II and Atari 8-bit computers. [2] A Commodore 64 port followed in 1984. The music in the Atari 8-bit version was written by Gary Gilbertson [3] and praised by reviewers. [4] An earlier version of the game ...
MASH is a multiplayer paper-and-pencil game commonly played by children intended to predict one's future. The name is an acronym of "Mansion, Apartment, Shack/Street ...
Peter Douglas Molyneux OBE (/ ˈ m ɒ l ɪ nj uː /; born 5 May 1959) [2] [3] is an English video game designer and programmer.He created the god games Populous, Dungeon Keeper, and Black & White, as well as Theme Park, the Fable series, Curiosity: What's Inside the Cube?, and Godus.
"Monster Mash" is a 1962 novelty song by Bobby "Boris" Pickett. The song was released as a single on Gary S. Paxton's Garpax Records label in August 1962 along with a full-length LP called The Original Monster Mash, which contained several other monster-themed tunes.
SteamGear Mash is a game featuring three-dimensional play in 3/4 isometric perspective, and solving puzzles. [3] The player may use weapons including bombs and punches to clear stages. [4] The levels are multilayered, structured in 2D planes in a 3D cube-shaped space. [5] There are seven levels in the game of which two are shmups. [5]