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Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]
Pygame was originally written by Pete Shinners to replace PySDL after its development stalled. [2] [8] It has been a community project since 2000 [9] and is released under the free software GNU Lesser General Public License [5] (which "provides for Pygame to be distributed with open source and commercial software" [10]).
In 2019, the project moved the codebase from Python 2 to Python 3. In addition, the developers asked for assistance with porting to the Godot game engine due to concerns that FIFE was no longer in active development. [11] [12] A separate GitHub repository was opened to manage the new codebase. [13]
GDevelop is a 2D and 3D cross-platform, free and open-source game engine, which mainly focuses on creating PC and mobile games, as well as HTML5 games playable in the browser.
Bindings to other languages (e.g., BlitzMax, C#, Python) are developed as part of the project or are available elsewhere. [2] Given the importance and benefits of Assimp, a pure Java (/Kotlin) port is being developed here. The imported data is provided in a straightforward, hierarchical data structure.
Name Primary programming language Release year Scripting Cross-platform 2D/3D oriented Target platform Notable games License Notes and references 4A Engine: C++: 2010 Yes 3D ...
SpriteBuilder: Previously known as CocosBuilder, [6] SpriteBuilder is an IDE for Cocos2D-SpriteBuilder apps. SpriteBuilder is free and its development was sponsored by Apportable, who also sponsored the free Cocos2D-SpriteBuilder, Cocos3D, and Chipmunk physics projects.
Ren'Py is a portmanteau of ren'ai (恋愛), the Japanese word for 'love', a common element of games made using Ren'Py; and Python, the programming language that Ren'Py runs on. The easy to learn script language allows anyone to efficiently write large visual novels, while its Python scripting is enough for complex simulation games.