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First adventure of the Shadowrun Missions campaign 1st season and also the first part of the Seattle Story Arc 1. It is separated in two files. One is for GMs and one for players. SRM0002: PDF only: 3rd: 2004: Shadowrun Missions: Demolition Run: Second adventure of the Shadowrun Missions campaign 1st season and also the second part of the ...
Cover art by John Zeleznik, 1989. DNA / DOA is the first published adventure for the near-future cyberpunk role-playing game Shadowrun, released by FASA in 1989. Written by Dave Arneson, the co-creator of Dungeons & Dragons, Stephan Wieck criticized it for being more like a D&D adventure than a modern high-tech cyberpunk scenario.
Shadowrun is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy, and crime, with occasional elements of conspiracy, horror, and detective fiction. From its inception in 1989, it has spawned a franchise that includes a ...
Seattle Sourcebook was written by Boy F. Petersen, Jr., with a cover by Dana Knutson, and was published by FASA in 1990 as a 176-page book with a foldout map. [1]Shannon Appelcline noted that in the early 1990s, "Shadowrun was supported by over a dozen supplements each year—some of which were quite well-received, such as Seattle Sourcebook (1990), one of the first extensive RPG descriptions ...
Bug City is a 160-page softcover book that was designed by Robert Cruz, Tom Dowd, Mike Nystul, Diane Piron-Gelman, and Christopher Kubasik, with interior art by Jim Nelson, Tom Baxa, Peter Bergting, Joel Biske, Earl Geier, Jeff Laubenstein, Larry MacDougall, and Jeff Miracola, and cover art by Rick Berry and Mike Nielsen.
At the time, Jon Szeto was an officer in the U.S. Army who had played Shadowrun for a number of years, and was contributing articles about riggers to the Scrawls from the Sprawls APA. This brought him to the attention of FASA, and when Szeto left the Army in 1996, FASA hired him to write Rigger 2. [2]
Following the publication of the role-playing game Shadowrun in 1989, FASA immediately followed up with the first adventure supplement Mercurial, [3] an 80-page softcover book written by Paul Hume, with interior art by Joel Biske, Timothy Bradstreet, Barry Crain, Tammy Daniels, Tara Gallagher, Earl Geier, Rick Harris, and Jim Nelson, and cover art by Jeff Laubenstein.
The player can customize their character's gender and appearance. There are five races to choose from: humans, elves, dwarves, orcs, and trolls. The game lacks traditional character classes, but players may optionally play as one of six pregenerated archetypes: street samurai, cybernetically-enhanced warriors who focus on weapon mastery; the spell-casting mages; deckers, who focus primarily on ...