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APT is a collection of tools distributed in a package named apt. A significant part of APT is defined in a C++ library of functions; APT also includes command-line programs for dealing with packages, which use the library. Three such programs are apt, apt-get and apt-cache. They are commonly used in examples because they are simple and ubiquitous.
The GamePad Pro utilized the 'button' signal lines on an analog PC joystick port to send digital signals (referred to as "GrIP") [1] to allow for both the use of ten buttons and the simultaneous use of up to four controllers connected by the controller's built-in piggyback plug. A switch on the pack of the non-USB pad could be used to allow the ...
sudo retains the user's invocation rights through a grace period (typically 5 minutes) per pseudo terminal, allowing the user to execute several successive commands as the requested user without having to provide a password again. [21] As a security and auditing feature, sudo may be configured to log each command run.
In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.
User-made game port to USB adapter supporting FFB on the Sidewinder Force Feedback Pro only. Simple joystick support on 3D Pro, Precision Pro, Precision Pro Plus, and Wheel. [12] As the PC joystick port is input-only, the only way for data to be sent to the joystick (to trigger force feedback events) is to use the MIDI capabilities of the port ...
Synaptic is a GTK-based graphical user interface designed for the APT package manager used by the Debian Linux distribution and its derivatives. [2] Synaptic is usually used on systems based on deb packages but can also be used on systems based on RPM packages. It can be used to install, remove and upgrade software packages and to add repositories.
Commodore included an Atari joystick port with the VIC-20 computer. [12] Atari had patents on the joystick and won an injunction against Commodore, which produced an almost identical "imitation" joystick for the VIC-20, [13] but held no patents on the port itself. By the time Commodore began development of the VIC-20 millions of controllers ...
Possible elements of a video game joystick: 1. stick, 2. base, 3. trigger, 4. extra buttons, 5. autofire switch, 6. throttle, 7. hat switch (POV hat), 8. suction cups. A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.