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In computer science, a deterministic algorithm is an algorithm that, given a particular input, will always produce the same output, with the underlying machine always passing through the same sequence of states. Deterministic algorithms are by far the most studied and familiar kind of algorithm, as well as one of the most practical, since they ...
A deterministic algorithm is an algorithm which, given a particular input, will always produce the same output, with the underlying machine always passing through the same sequence of states. There may be non-deterministic algorithms that run on a deterministic machine, for example, an algorithm that relies on random choices.
In the theory of computation, a branch of theoretical computer science, a deterministic finite automaton (DFA)—also known as deterministic finite acceptor (DFA), deterministic finite-state machine (DFSM), or deterministic finite-state automaton (DFSA)—is a finite-state machine that accepts or rejects a given string of symbols, by running ...
In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1] Algorithms are used as specifications for performing calculations and data processing.
These two definitions are equivalent because the algorithm based on the Turing machine consists of two phases, the first of which consists of a guess about the solution, which is generated in a nondeterministic way, while the second phase consists of a deterministic algorithm that verifies whether the guess is a solution to the problem. [3]
An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.
If there is an algorithm (say a Turing machine, or a computer program with unbounded memory) that produces the correct answer for any input string of length n in at most cn k steps, where k and c are constants independent of the input string, then we say that the problem can be solved in polynomial time and we place it in the class P. Formally ...
Unlike quickselect, this algorithm is deterministic, not randomized. [2] [4] [5] It was the first linear-time deterministic selection algorithm known, [5] and is commonly taught in undergraduate algorithms classes as an example of a divide and conquer that does not divide into two equal subproblems.