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Android Runtime (ART) is an application runtime environment used by the Android operating system. Replacing Dalvik , the process virtual machine originally used by Android, ART performs the translation of the application's bytecode into native instructions that are later executed by the device's runtime environment.
oneAPI Threading Building Blocks (oneTBB; formerly Threading Building Blocks or TBB) is a C++ template library developed by Intel for parallel programming on multi-core processors. Using TBB, a computation is broken down into tasks that can run in parallel. The library manages and schedules threads to execute these tasks.
Android Studio was announced on May 16, 2013, at the Google I/O conference. It was in early access preview stage starting from version 0.1 in May 2013, then entered beta stage starting from version 0.8 which was released in June 2014. [10] The first stable build was released in December 2014, starting from version 1.0. [11]
Android SDK. The Android SDK is a software development kit for the Android software ecosystem that includes a comprehensive set of development tools. [2] [3] These include a debugger, libraries, a handset emulator based on QEMU, documentation, sample code, and tutorials.
A preview release of the Android SDK was released on November 12, 2007. On July 15, 2008, the Android Developer Challenge Team accidentally sent an email to all entrants in the Android Developer Challenge announcing that a new release of the SDK was available in a "private" download area.
Thread Control Block (TCB) is a data structure in an operating system kernel that contains thread-specific information needed to manage the thread. [1] The TCB is "the manifestation of a thread in an operating system." Each thread has a thread control block. An operating system keeps track of the thread control blocks in kernel memory. [2]
In computer programming, thread-local storage (TLS) is a memory management method that uses static or global memory local to a thread. The concept allows storage of data that appears to be global in a system with separate threads. Many systems impose restrictions on the size of the thread-local memory block, in fact often rather tight limits.
Because a blocked virtual thread would block the OS thread it occupies at the moment, much effort must be taken in the runtime to handle blocking system calls. Typically, a thread from a pool of spare OS threads is used to execute the blocking call for the virtual thread so that the initially executing OS thread is not blocked.