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The game is designed to teach children skills such as mathematics, phonics, reading, and listening. [2] The press release said the game "incorporates lively music, vivid graphics and charming characters to encourage imaginative learning". [1] The game featured 16-bit color and sound. [3]
Math Blaster! is a 1983 educational video game, and the first entry in the "Math Blaster" series within the Blaster Learning System created by Davidson & Associates. The game was developed by former educator Jan Davidson. [2] It would be revised and ported to newer hardware and operating systems, with enhanced versions rebranded as Math Blaster ...
Its games teach the alphabet, phonics, basic math (addition, subtraction, multiplication, division), and art and animal facts to players. Along with a directional pad, the system features a touchscreen with a stylus pen that enables young users to interact directly with the screen. The Leapster was released in October 2003.
During school on a cold winter's day, a young girl's thoughts about the multiplication of 8 revolve around winter games, particularly ice skating. The video briefly explores the distributive property of multiplication/addition for multiplying 8 by numbers higher than 10, and closes by noting the numeral 8's resemblance to a sideways infinity ...
When that video raked up hundreds of thousands of views in a matter of days, it inspired him to reimagine other ways to teach math, including using the tune to Swift's "Anti-Hero" to help students ...
Kindergarten: 1998: 1st Grade: 2nd Grade: Math Ages 6–9: 1999: Learn to Read: Playtime for Baby: Thinking Adventures Ages 4–6: 2000: Learning Creations: 2001: Sparkle Star Rescue: Bounce Down in Balloon Town! Capers on Cloud Nine! Mis-Cheese-ious Dreamship Adventures! 2002: Dreamship Tales: Learn to Read with Phonics 1st & 2nd Grade: 2003 ...
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