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The Spring Engine (also termed SpringRTS and formerly TA Spring) is a game engine for real-time strategy (RTS) video games. The game engine is free and open-source software , subject to the terms of the GNU General Public License v2.0 or later .
Distributed File System (DFS) is a set of client and server services that allow an organization using Microsoft Windows servers to organize many distributed SMB file shares into a distributed file system. DFS has two components to its service: Location transparency (via the namespace component) and Redundancy (via the file replication component).
Game engine recreation is a type of video game engine remastering process whereby a new game engine is rewritten from scratch as a clone of the original with the ability to load the original game's data files such as music, textures, scripts, shaders, levels, and more. The new engine should read these data files and, in theory, load and ...
DFS Replication is a state-based replication engine for file replication among DFS shares, which supports replication scheduling and bandwidth throttling. It uses Remote Differential Compression to detect and replicate only the change to files, rather than replicating entire files, if changed. Windows Vista also includes a DFS Replication ...
Replication is a great solution to ensure data availability, but it costs too much in terms of memory space. [67] DiskReduce [67] is a modified version of HDFS that's based on RAID technology (RAID-5 and RAID-6) and allows asynchronous encoding of replicated data. Indeed, there is a background process which looks for widely replicated data and ...
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...
GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.
Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game designers, with often little to no coding required for simple behaviors. Although initially stigmatized, all-in-one game creation systems have gained some legitimacy with the central role of Unity , Pixel Game Maker MV ...