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  2. Primitive wrapper class in Java - Wikipedia

    en.wikipedia.org/.../Primitive_wrapper_class_in_Java

    Primitive wrapper classes are not the same thing as primitive types. Whereas variables, for example, can be declared in Java as data types double, short, int, etc., the primitive wrapper classes create instantiated objects and methods that inherit but hide the primitive data types, not like variables that are assigned the data type values.

  3. Active object - Wikipedia

    en.wikipedia.org/wiki/Active_object

    An example of active object pattern in Java. [4] Firstly we can see a standard class that provides two methods that set a double to be a certain value. This class does NOT conform to the active object pattern.

  4. Java collections framework - Wikipedia

    en.wikipedia.org/wiki/Java_collections_framework

    Collection implementations in pre-JDK 1.2 versions of the Java platform included few data structure classes, but did not contain a collections framework. [4] The standard methods for grouping Java objects were via the array, the Vector, and the Hashtable classes, which unfortunately were not easy to extend, and did not implement a standard member interface.

  5. Boxing (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Boxing_(computer_programming)

    However, the compiler automatically transforms the code so that the list will "silently" receive objects, while the source code only mentions primitive values. For example, the programmer can now write list. add (3) and think as if the int 3 were added to the list; but, the compiler will have actually transformed the line into list. add (new ...

  6. List of Java bytecode instructions - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_bytecode...

    value → [empty] return a double from a method dstore 39 0011 1001 1: index value → store a double value into a local variable #index: dstore_0 47 0100 0111 value → store a double into local variable 0 dstore_1 48 0100 1000 value → store a double into local variable 1 dstore_2 49 0100 1001 value → store a double into local variable 2

  7. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages , but generally the shared aspects consist of state ( variables ) and behavior ( methods ) that are each either associated with a particular object or with all objects of that class.

  8. final (Java) - Wikipedia

    en.wikipedia.org/wiki/Final_(Java)

    For object values, the reference cannot change. This allows the Java compiler to "capture" the value of the variable at run-time and store a copy as a field in the inner class. Once the outer method has terminated and its stack frame has been removed, the original variable is gone but the inner class's private copy persists in the class's own ...

  9. Visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Visitor_pattern

    It should be possible to define a new operation for (some) classes of an object structure without changing the classes. When new operations are needed frequently and the object structure consists of many unrelated classes, it's inflexible to add new subclasses each time a new operation is required because "[..] distributing all these operations across the various node classes leads to a system ...