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  2. Creativity - Wikipedia

    en.wikipedia.org/wiki/Creativity

    The English word "creativity" comes from the Latin terms creare (meaning 'to create') and facere (meaning 'to make'). Its derivational suffixes also comes from Latin. The word "create" appeared in English as early as the 14th century—notably in Chaucer's The Parson's Tale [1] to indicate divine creation. [2]

  3. Design thinking - Wikipedia

    en.wikipedia.org/wiki/Design_thinking

    In his book "Creative Engineering" (1959) Arnold distinguishes four areas of creative thinking: [55] (1) novel functionality, i.e. solutions that satisfy a novel need or solutions that satisfy an old need in an entirely new way, (2) higher performance levels of a solution, (3) lower production costs or (4) increased salability. [57]

  4. Jugaad - Wikipedia

    en.wikipedia.org/wiki/Jugaad

    Jugaad also applies to any kind of creative and out-of-the-box thinking or life hacks that maximize resources for a company and its stakeholders. According to author and professor Jaideep Prabhu, jugaad is an "important way out of the current economic crisis in developed economies and also holds important lessons for emerging economies". [6]

  5. Creativity techniques - Wikipedia

    en.wikipedia.org/wiki/Creativity_techniques

    Creativity techniques are methods that encourage creative actions, whether in the arts or sciences. They focus on a variety of aspects of creativity, including techniques for idea generation and divergent thinking, methods of re-framing problems, changes in the affective environment and so on.

  6. Creative education - Wikipedia

    en.wikipedia.org/wiki/Creative_education

    Creative education is when students are able to use imagination and critical thinking to create new and meaningful forms of ideas where they can take risks, be independent and flexible. [1] Instead of being taught to reiterate what was learned, students learn to develop their ability to find various solutions to a problem.

  7. SCAMPER - Wikipedia

    en.wikipedia.org/wiki/SCAMPER

    SCAMPER is an activity-based thinking process that can be performed by Cooperative learning.Here the teacher assists the students in choosing a particular topic and helps them to develop it through a structured process. [4]

  8. Creative pedagogy - Wikipedia

    en.wikipedia.org/wiki/Creative_Pedagogy

    Creative Pedagogy is the science and art of creative teaching. [1] It is a sub-field of Pedagogy, opposed to Critical pedagogy (just as creative thinking for example in Torrance Tests of Creative Thinking is opposed to critical thinking). "In its essence, creative pedagogy teaches learners how to learn creatively and become creators of ...

  9. Brainstorming - Wikipedia

    en.wikipedia.org/wiki/Brainstorming

    The first person to receive the book lists his or her ideas and then routes the book to the next person on the distribution list. The second person can log new ideas or add to the ideas of the previous person. This continues until the distribution list is exhausted. A follow-up "read out" meeting is then held to discuss the ideas logged in the ...