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A game is a structured type of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. [1] Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as mahjong, solitaire, or some video games).
A video game, [a] sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...
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Video game genres vary in specificity, with popular video game reviews using genre names varying from "action" to "baseball". In this practice, basic themes and more fundamental characteristics are used alongside each other. [24] A game may combine aspects of multiple genres in such a way that it becomes hard to classify under existing genres.
Dice; Playing card; Game board (or simply board) – the (usually quadrilateral) surface on which one plays a board game; the namesake of the board game, gameboards would seem to be a necessary and sufficient condition of the genre, though card games that do not use a standard deck of cards (as well as games which use neither cards nor a game board) are often colloquially included.
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. [1] Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG). [2]
The history of games dates to the ancient human past. [3] Games are an integral part of all cultures and are one of the oldest forms of human social interaction. Games are formalized expressions of play which allow people to go beyond immediate imagination and direct physical activity. Common features of games include uncertainty of outcome ...
The basic premise of the game has 50 players compete to eat colored orbs and grow as large as possible, while destroying other player's snakes. [44] The game was created in 2016 by Steven Howse, a self-taught independent developer who was inspired to make it after playing Agar.io. The game quickly rose to be the top game on many platforms. [45]