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Sonic and Tails jumping across pillars in Aquatic Ruin Zone. Sonic the Hedgehog 2 is a side-scrolling platform game. [1] It features a story similar to the first Sonic the Hedgehog 's (1991): [2] Doctor Robotnik, a mad scientist, seeks the Chaos Emeralds to power his space station, the Death Egg, [3] and traps the animal inhabitants of West Side Island in aggressive robots. [4]
This is a list of countries by number of islands, with figures given for the numbers of islands within their territories. In some cases, this figure is approximate and may vary slightly between sources depending on which islands are counted. The criteria for inclusion appear to differ considerably between the countries so they are not necessarily directly comparable. Different languages use ...
Sonic the Hedgehog 2 [a] is a 1992 platform game developed by Aspect and published by Sega for the Master System and Game Gear.It is the sequel to the 8-bit Sonic the Hedgehog (1991) and follows Sonic as he attempts to get the Chaos Emeralds back to rescue his friend Miles "Tails" Prower from Dr. Robotnik.
Green Hill Zone [a] is the first level of the platform game Sonic the Hedgehog, which released for the Sega Genesis in 1991. The level is grassy and lush, with environmental features such as palm trees, vertical loops and cliffs, and is the home of numerous forest animals.
Dymaxion map (Fuller map) with continental landmasses (I,II,III,IV) and largest islands (1–30) roughly to scale. This list includes all islands in the world larger than 1,000 km 2 (390 sq mi). For size and location reference, the four continental landmasses are also shown.
The pages in this category are redirects from Sonic the Hedgehog fictional locations or settings. To add a redirect to this category, place {{Fictional location redirect|series_name=Sonic the Hedgehog}} on the second new line (skip a line) after #REDIRECT [[Target page name]].
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[232] Sonic 2, Sonic CD, Sonic 3, and Sonic & Knuckles were praised for building on the first game's formula; [450] in 1996, Next Generation described them as "the zeitgeist of the 16-bit era". [448] After the uneventful Saturn era, the series found renewed popularity during the sixth generation of video game consoles.