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Gacha games are video games that implement the gashapon mechanic. Gashapon is a type of a Japanese vending machine in which people insert a coin to acquire a random toy capsule. In gacha games, players pay virtual currency (bought with real money or acquired in-game) to acquire random game characters or pieces of equipment of varying rarity and ...
Raid: Shadow Legends is a fantasy-themed, turn-based role-playing gacha game. [4] The game's story takes place in the fictional realm of Teleria, which has been subjugated by the Dark Lord Siroth. Players take the role of an ancient Telerian warrior resurrected to defeat the Dark Lord Siroth and restore peace and harmony to the territory of ...
Similarly, a reviewer from PC Gamer remarked that Infinity Nikki has the potential to stand alongside the biggest names in the gacha genre. [11] Nicole Carpenter of Polygon commended the developers for seamlessly combining the dress-up gameplay and fashion competitions from the franchise with a fantastical world filled with hidden dark secrets ...
A gacha game (Japanese: ガチャ ゲーム, Hepburn: gacha gēmu) is a game, typically a video game, that implements the gachapon machine style mechanics. Similar to loot boxes , Live Service gacha games entice players to spend in-game currency to receive a random in-game item.
Of its properties, the Final Fantasy franchise is the best-selling, with a total worldwide sales of over 173 million units. [ 2 ] [ 3 ] The Dragon Quest series has sold over 85 million units worldwide [ 4 ] [ 3 ] and is one of the most popular video game series in Japan, [ 5 ] while the Kingdom Hearts series has shipped 36 million copies worldwide.
Pages in category "Gacha games" The following 91 pages are in this category, out of 91 total. ... Final Fantasy All the Bravest; Final Fantasy Brave Exvius;
Wuthering Waves [b] is a free-to-play open world action role-playing game developed and published by Kuro Games.It was released for Android, IOS and Windows on May 22, 2024 followed by PlayStation 5 in January 2025.
Walton noted the gacha system's generosity compared to other mobile titles, and said he enjoyed the combat despite a lack of innovative elements. [60] Hashimoto disliked the gacha system, feeling it blocked off progression and overly encouraged paying for progression; he further noted the encouragement of pay-to-win tactics in the Arena mode. [11]