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Direct3D 10.1 level hardware must support the following features: Multisampling has been enhanced to generalize coverage based transparency and make multisampling work more effectively with multi-pass rendering, better culling behavior – Zero-area faces are automatically culled; this affects wireframe rendering only, independent blend modes ...
In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...
The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
In March 2018, DirectX Raytracing (DXR) was announced, capable of real-time ray-tracing on supported hardware, [65] and the DXR API was added in the Windows 10 October 2018 update. In 2019 Microsoft announced the arrival of DirectX 12 to Windows 7 but only as a plug-in for certain game titles.
The UVD version in "Fiji" and "Carrizo"-based graphics controller hardware is also announced to provide support for High Efficiency Video Coding (HEVC, H.265) hardware video decoding, up to 4K, 8-bits color (H.265 version 1, main profile); [18] [19] [20] and there is support for the 10bit-color HDR both H.265 and VP9 video codec in the AMD ...
API support Memory bandwidth DVMT Hardware acceleration Direct3D OpenGL OpenCL MPEG-2 VC-1 AVC; i740 1998 Desktop stand-alone Auburn 7800 220 1 3.0 (SW) / No 5.0 1.1 No 0.8 2–8 Optional external MPEG-2 decoder via Video Module Interface No No i752 1999 Portola 1240 250 6.0 (full) 8.0 (some features, no hardware shaders) 0.8–1.067
Hardware support for vertex arrays, fog and fog table support; Alpha blending, vertex and Z-based fog, video textures, texture lighting; Single clock bilinear and trilinear texture filtering and texture compositing; Perspective-correct mip-mapped texturing with chroma-key support; Vertex and Z-based reflections, shadows, spotlights, 1.00 biasing
Direct2D takes advantage of hardware acceleration via the graphics processing unit found in compatible graphics cards within personal computer, tablet, smartphone and modern graphical device. It offers high visual quality and fast rendering performance while maintaining full interoperability with classic Win32 graphics APIs such as GDI /GDI+ ...