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An armature is a kinematic chain used in computer animation to simulate the motions of virtual human or animal characters. In the context of animation, the inverse kinematics of the armature is the most relevant computational algorithm. There are two types of digital armatures: Keyframing (stop-motion) armatures and real-time (puppeteering ...
Blender's keyframed animation capabilities include inverse kinematics, armatures, hooks, curve- and lattice-based deformations, shape keys, non-linear animation, constraints, and vertex weighting. In addition, its Grease Pencil tools allow for 2D animation within a full 3D pipeline.
Messiah's expressions system allow automation of existing animation, control over morphs, dynamic parenting and more. Armatures - Messiah's Armature system provides a visual method for creating character and program control. Armatures can be used for anything from stick figure animation and facial animation controls, to character selection ...
The T-pose is primarily used as the default armature pose for skeletal animation in 3D software, which is then manipulated to create animation. The purpose of the T-pose relates to the important elements of the body being axis-aligned, thereby making it easier to rig the model for animation, physics, and other controls.
Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...
Armature may refer to: Armature (computer animation), kinematic chain used in computer animation to simulate the motions of virtual characters; Armature (electrical), one of the two principal electrical components of an electromechanical machine; Armature (sculpture), framework around which a sculpture is built; Armature Studio, video game ...
An example of computer animation which is produced from the "motion capture" techniqueComputer animation is the process used for digitally generating moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation only refers to moving images.
Armature for Gromit of Wallace and Gromit. An armature used in stop-motion animation is an articulated metal, wire or even wooden figure covered with material to build the character, but can be made to hold poses for extended periods of time. In 3D computer animation, the analogous concept is the skeleton or rig used in skeletal animation.