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  2. Games for Windows – Live - Wikipedia

    en.wikipedia.org/wiki/Games_for_Windows_–_Live

    On May 31, 2007, Halo 2 was released for Windows Vista. [1] The game supports all the standard Live features (such as achievements, voice chat, messages, etc.), but does not offer cross-platform play with Xbox players. Sega, Eidos, and THQ signed on to include Games for Windows – Live in their upcoming games.

  3. Matchmaking (video games) - Wikipedia

    en.wikipedia.org/wiki/Matchmaking_(video_games)

    Server browsers made online gaming easy for the first time and its popularity grew rapidly as a result. Matchmaking saw its next major evolution with the release of Halo 2 in 2004. The clan culture needed to support dedicated servers had not made the leap to consoles, and expecting players to self-host had proved limiting.

  4. Halo 2 - Wikipedia

    en.wikipedia.org/wiki/Halo_2

    Halo 2 ' s matchmaking technology was one of the turning points in the gaming industry during the 2000s, setting a new standard for other games. [ 15 ] [ 105 ] [ 106 ] [ 107 ] G4 's Sterling McGarvey wrote that "Bungie's sequel was a shot in the arm for Xbox Live subscriptions and previewed many of the features that would set the standard for ...

  5. Xbox network - Wikipedia

    en.wikipedia.org/wiki/Xbox_network

    When the service debuted, it lacked much of the functionality that later titles included, but Xbox Live grew and evolved on the Xbox and many aspects of the service were included with the Xbox 360 console out of the box, rather than through a later update. Microsoft granted Live-related patent that gives Xbox 360 users access to watch other ...

  6. List of Xbox 360 System Link games - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_360_System...

    Halo 3: ODST: 16 2 4 Up to 4 consoles system link in Firefight mode. Halo 4: 16 4 16 4 Spartan Ops requires all participants have an Xbox Live Gold subscription to play, will not work offline. Halo: Reach: 16 4 16 4 Up to 4 consoles system link in fire fight mode. Halo Wars: 6 1 6 2 2 consoles in Co-Op campaign and up to 6 consoles in versus play.

  7. TrueSkill - Wikipedia

    en.wikipedia.org/wiki/TrueSkill

    TrueSkill is a skill-based ranking system developed by Microsoft for use with video game matchmaking on the Xbox network.Unlike the popular Elo rating system, which was initially designed for chess, TrueSkill is designed to support games with more than two players.

  8. Halo: The Master Chief Collection - Wikipedia

    en.wikipedia.org/wiki/Halo:_The_Master_Chief...

    Since only six of the game's multiplayer maps were remastered, there are two Halo 2 multiplayer modes. The Halo 2 anniversary multiplayer mode uses the six remastered maps, while the standard Halo 2 multiplayer mode includes all of the original game's released maps with a full graphical update but no remastering. [5]

  9. Skill-based matchmaking - Wikipedia

    en.wikipedia.org/wiki/Skill-based_matchmaking

    The researchers were displeased with the ranking system in the beta of Halo 2 (2004). [3] By the time Halo 2 launched, it was using TrueSkill. [4] The term skill-based matchmaking first appeared in a 2008 interview with game designer John Carmack in which he emphasized its importance in Quake Live (2010).