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In software engineering, rubber duck debugging (or rubberducking) is a method of debugging code by articulating a problem in spoken or written natural language. The name is a reference to a story in the book The Pragmatic Programmer in which a programmer would carry around a rubber duck and debug their code by forcing themselves to explain it ...
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Java Active Tier Java and automatically introspected project metadata Shell commands Java (Full Web Application including Java source, AspectJ source, XML, JSP, Spring application contexts, build tools, property files, etc.) T4: Passive T4 Template/Text File: Any text format such as XML, XAML, C# files or just plain text files. Umple
Many Eclipse perspectives, e.g. the Java Development Tools (JDT), [1] provide a debugger front-end. GDB (the GNU debugger) GUI Allinea's DDT — a parallel and distributed front-end to a modified version of GDB. Code::Blocks — A free cross-platform C, C++ and Fortran IDE with a front end for gdb.
Winpdb debugging itself. A debugger is a computer program used to test and debug other programs (the "target" programs). Common features of debuggers include the ability to run or halt the target program using breakpoints, step through code line by line, and display or modify the contents of memory, CPU registers, and stack frames.
Record and replay debugging is the process of recording the execution of a software program so that it may be played back within a debugger to help diagnose and resolve defects. [1] The concept is analogous to the use of a flight data recorder to diagnose the cause of an airplane flight malfunction.
Java code coverage tools are of two types: first, tools that add statements to the Java source code and require its recompilation. Second, tools that instrument the bytecode, either before or during execution. The goal is to find out which parts of the code are tested by registering the lines of code executed when running a test.
Duck typing is similar to, but distinct from, structural typing.Structural typing is a static typing system that determines type compatibility and equivalence by a type's structure, whereas duck typing is dynamic and determines type compatibility by only that part of a type's structure that is accessed during runtime.