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  2. Video game content rating system - Wikipedia

    en.wikipedia.org/wiki/Video_game_content_rating...

    The utility of such ratings has been called into question by studies that publish findings such as 90% of teenagers claim that their parents "never" check the ratings before allowing them to rent or buy video games, [1] and as such, calls have been made to "fix" the existing rating systems. [2] [3] Video game content rating systems can be used ...

  3. Category:Video game content ratings systems - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game...

    Pages in category "Video game content ratings systems" The following 29 pages are in this category, out of 29 total. This list may not reflect recent changes .

  4. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    The games covered a range of subjects such as reading, phonics, math, and memory. [46] The A.D.A.P.T. Learning Technology was introduced into Reader Rabbit titles in 1999. The system contained a series of customization features that would facilitate the player's learning by assessing abilities, developing skills, adjusting levels, providing ...

  5. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks , direct-to-video films, mobile apps , and other media under the ownership of Knowledge Adventure, which later assumed the name JumpStart Games .

  6. LJN Video Art - Wikipedia

    en.wikipedia.org/wiki/LJN_Video_Art

    The LJN Video Art is an educational home video game console that was developed and manufactured by LJN. It was launched in 1987 with a two-year market presence of mostly negative critical reviews but sharing retail prestige among hit toys. It was discontinued in late 1989 [5] at a heavy price drop, as ultimately a commercial failure. It is LJN ...

  7. Game Wave Family Entertainment System - Wikipedia

    en.wikipedia.org/wiki/Game_Wave_Family...

    Due to the shape of the controller and marketing concerns for a "Family Entertainment System," no heavily action-based game genres are present within the Game Wave's 13 game library. Rather, the software library consists mainly of trivia and puzzle games. In addition, many Game Wave games are heavily inspired by other video games and TV shows.

  8. Spill.com - Wikipedia

    en.wikipedia.org/wiki/Spill.com

    Spill.com was a movie and video game review, discussion and news website. It was the continuation of the Austin, Texas -based public-access television cable TV show called The Reel Deal . [ 2 ] There were five main film critic contributors to the website, collectively known as the Spill Crew: Korey Coleman , Chris Cox, Martin Thomas, C. Robert ...

  9. Entertainment Software Rating Association - Wikipedia

    en.wikipedia.org/wiki/Entertainment_Software...

    How much a game induces fear and paranoia in the player. Among the criteria are limitations of visibility, disturbing ambience, monsters, and sudden events. Violence: Intensity of violence in a game. Among the criteria are repetition and variety of violent scenes, the amount of blood in the game, the use of various firearms, fights, and conflicts.