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  2. Presto (animation software) - Wikipedia

    en.wikipedia.org/wiki/Presto_(animation_software)

    As a result, little is known outside Pixar about the detailed workings of this software. Pixar's older proprietary animation software menv (pronounced as "men-vee") — known more commonly by the press as Marionette — was superseded by Presto at some point prior to the 2012 release of Brave , the first feature film animated in Presto.

  3. Pixar RenderMan - Wikipedia

    en.wikipedia.org/wiki/Pixar_RenderMan

    Pixar RenderMan (also known as RenderMan) [1] is a photorealistic 3D rendering software produced by Pixar Animation Studios. Pixar uses RenderMan to render their in-house 3D animated movie productions and it is also available as a commercial product licensed to third parties. In 2015, a free non-commercial version of RenderMan became available.

  4. Computer Animation Production System - Wikipedia

    en.wikipedia.org/wiki/Computer_Animation...

    The Computer Animation Production System (CAPS) was a proprietary collection of software, scanning camera systems, servers, networked computer workstations, and custom desks developed by The Walt Disney Company and Pixar in the late 1980s.

  5. Pixar - Wikipedia

    en.wikipedia.org/wiki/Pixar

    Pixar released some of its software tools on the open market for Macintosh and Windows systems. RenderMan is one of the leading 3D packages of the early 1990s, and Typestry is a special-purpose 3D text renderer that competed with RayDream. [citation needed]

  6. Reyes rendering - Wikipedia

    en.wikipedia.org/wiki/Reyes_rendering

    Reyes rendering is a computer software architecture used in 3D computer graphics to render photo-realistic images. It was developed in the mid-1980s by Loren Carpenter and Robert L. Cook at Lucasfilm's Computer Graphics Research Group, which is now Pixar. [1]

  7. RenderMan - Wikipedia

    en.wikipedia.org/wiki/RenderMan

    The name RenderMan can cause confusion because it has been used to refer to different things developed by Pixar Animation Studios: . RenderMan Interface Specification (RISpec), an open API (technical specification) developed by Pixar for a standard communications protocol (or interface) between 3D computer graphics programs and rendering programs to describe three-dimensional scenes and turn ...

  8. Pixar Image Computer - Wikipedia

    en.wikipedia.org/wiki/Pixar_Image_Computer

    The Pixar Image Computer is a graphics computer originally developed by the Graphics Group, the computer division of Lucasfilm, which was later renamed Pixar. Aimed at commercial and scientific high-end visualization markets, such as medicine , geophysics and meteorology , the original machine was advanced for its time, but sold poorly.

  9. Universal Scene Description - Wikipedia

    en.wikipedia.org/wiki/Universal_Scene_Description

    It is developed by Pixar and was first published as open source software in 2016, under a modified Apache license. [4] Pixar, Adobe, Apple, Autodesk, and NVIDIA, together with the Joint Development Foundation (JDF) of the Linux Foundation, announced the Alliance for OpenUSD (AOUSD) on August 1, 2023 to "promote the standardization, development, evolution, and growth of Pixar's Universal Scene ...