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The Emergent Leader Immersive Training Environment Sexual Harassment/Assault Response and Prevention Command Team Trainer, or ELITE SHARP CTT, is a laptop-based training software application for junior officers as well as battalion and brigade commanders in the U.S. military to learn how to work together with Sexual Assault Response Coordinators (SARCs) and Victim Advocates (VAs) to properly ...
The ESRB's "Adults Only" ratings symbol. The Entertainment Software Rating Board (ESRB), the content rating board for games released in North America, has issued an "Adults Only" (AO) rating for 24 released video games. AO is the highest rating in the ESRB system, and indicates that the organization believes that the game's content is suitable ...
The Infinite Game is a 2019 book by Simon Sinek, applying ideas from James P. Carse's similarly titled book, Finite and Infinite Games to topics of business and leadership. [ 1 ] The book is based on Carse's distinction between two types of games: finite games and infinite games.
Depending on the adult volunteer's role the Boy Scouts require all adults to attend a variety of training and leadership programs. Every adult leader must annually complete Youth Protection Training. Each adult must also complete a Fast Start training specific to their program. Position-specific training is provided, including unit committee ...
The TMLQ is composed of 50 items and is designed for adults who work in a team. It represents an extension of the definition of transformational leadership from the individual to the collective. The TMLQ measures team transformational leadership, team transactional leadership, team passive/avoidant behaviors, and team outcomes of leadership.
As the games were text based and used variants of the same Z-machine interpreter, the interpreter only had to be ported to a computer once, rather than once each game. Each game file included a sophisticated parser which allowed the user to type complex instructions to the game. Unlike earlier works of interactive fiction which only understood ...
A woman using the Manus VR glove development kit in 2016. In virtual reality (VR), immersion is the perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.
Rules Supplement: Provides new or optional rules (for the game system as a whole, or a particular setting), but not the core rules engine itself. Genre Book: Covers creating and running games in a particular genre using the HERO System. Subgenre Book: Like a Genre Book, but focusing on a narrower segment of the full genre.