Search results
Results from the WOW.Com Content Network
The history of computational thinking as a concept dates back at least to the 1950s but most ideas are much older. [6] [3] Computational thinking involves ideas like abstraction, data representation, and logically organizing data, which are also prevalent in other kinds of thinking, such as scientific thinking, engineering thinking, systems thinking, design thinking, model-based thinking, and ...
The computational theory of mind asserts that not only cognition, but also phenomenal consciousness or qualia, are computational. That is to say, CTM entails CTC. That is to say, CTM entails CTC. While phenomenal consciousness could fulfill some other functional role, computational theory of cognition leaves open the possibility that some ...
Computational complexity – P ≠ NP (the P versus NP problem); Cryptographic – One-way functions exist. There are several different approaches to computational learning theory based on making different assumptions about the inference principles used to generalise from limited data.
Computational representational understanding of mind (CRUM) is a hypothesis in cognitive science which proposes that thinking is performed by computations operating on representations.
The basic subject of Wolfram's "new kind of science" is the study of simple abstract rules—essentially, elementary computer programs.In almost any class of a computational system, one very quickly finds instances of great complexity among its simplest cases (after a time series of multiple iterative loops, applying the same simple set of rules on itself, similar to a self-reinforcing cycle ...
Computational epistemology is a subdiscipline of formal epistemology that studies the intrinsic complexity of inductive problems for ideal and computationally bounded agents. In short, computational epistemology is to induction what recursion theory is to deduction. It has been applied to problems in philosophy of science.
Perceptrons: An Introduction to Computational Geometry is a book of thirteen chapters grouped into three sections. Chapters 1–10 present the authors' perceptron theory through proofs, Chapter 11 involves learning, Chapter 12 treats linear separation problems, and Chapter 13 discusses some of the authors' thoughts on simple and multilayer ...
Edmond de Belamy, an artwork generated by a generative adversarial network. Computational creativity (also known as artificial creativity, mechanical creativity, creative computing or creative computation) is a multidisciplinary endeavour that is located at the intersection of the fields of artificial intelligence, cognitive psychology, philosophy, and the arts (e.g., computational art as part ...