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Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.
Another form of logic puzzle, popular among puzzle enthusiasts and available in magazines dedicated to the subject, is a format in which the set-up to a scenario is given, as well as the object (for example, determine who brought what dog to a dog show, and what breed each dog was), certain clues are given ("neither Misty nor Rex is the German Shepherd"), and then the reader fills out a matrix ...
Squaring the circle, the impossible problem of constructing a square with the same area as a given circle, using only a compass and straightedge. [7] Three cups problem – Turn three cups right-side up after starting with one wrong and turning two at a time. [8]
Two primary problems of pathfinding are (1) to find a path between two nodes in a graph; and (2) the shortest path problem—to find the optimal shortest path. Basic algorithms such as breadth-first and depth-first search address the first problem by exhausting all possibilities; starting from the given node, they iterate over all potential ...
The animation shows the maze generation steps for a graph that is not on a rectangular grid. First, the computer creates a random planar graph G shown in blue, and its dual F shown in yellow. Second, the computer traverses F using a chosen algorithm, such as a depth-first search, coloring the path red.
Path (graph theory) Seven Bridges of Königsberg. Eulerian path; Three-cottage problem; Shortest path problem. Dijkstra's algorithm. Open Shortest Path First; Flooding algorithm; Route inspection problem; Hamiltonian path. Hamiltonian path problem; Knight's tour; Traveling salesman problem. Nearest neighbour algorithm; Bottleneck traveling ...
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