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Monte Carlo 928 – Monte Carlo was the first Turtle Beach sound card that was not designed in-house. It was based on OPTi 928 reference design with Crystal Semiconductor codec for a "Sound Blaster and Windows Sound System Compatible" card. Featuring Yamaha OPL3, Wave Blaster connector and 3x AT-BUS CD-ROM interfaces.
Turtle Beach has also developed sound cards, MIDI synthesizers, and various audio software packages and network audio devices. In 1988, Turtle Beach developed its first product, a hard disk–based audio editing system. The product was named the "56K digital recording system" and was released in 1990 and was considered the first of its kind.
The official headset allows for high quality voice-chat, and provides volume level, battery level, charging status and connection status indicators on the PS3's on-screen display. The headset can be used as a microphone when docked in the charging cradle – voice output from PS3 is automatically transferred to the TV in this case.
AudioTron. The Turtle Beach AudioTron AT-100 and AT-101 are 1U rack-mountable, hi-fi network music players. An AudioTron can stream digital music files from personal computers or NAS devices without the need to install server software on these storage devices since the AudioTron is based on Windows CE and is therefore a computer that looks like audio hardware. [1]
Technology magazine T3 gave the Super Slim model a positive review, stating the console is almost "nostalgic" in the design similarities to the original "fat" model, "While we don't know whether it will play PS3 games or Blu-ray discs any differently yet, the look and feel of the new PS3 Slim is an obvious homage to the original PS3, minus the ...
Remote Play is a native functionality of Sony video game consoles that allow the PlayStation 3, PlayStation 4 and PlayStation 5 to wirelessly transmit video and audio output to a receiving device, which would also control the console.
EAX is a library of extensions to Microsoft's DirectSound3D, itself an extension to DirectSound introduced with DirectX 3 in 1996 with the intention to standardize 3D audio for Microsoft Windows, adding environmental audio presets to DS3D's audio positioning.
General 3.5 mm computer headsets come with two 3.5 mm connectors: one connecting to the microphone jack and one connecting to the headphone/speaker jack of the computer. 3.5 mm computer headsets connect to the computer via a sound card, which converts the digital signal of the computer to an analog signal for the headset. USB computer headsets ...