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Esports are video games which are played in professional competitions, usually fall into a few major genres.The majority of esports titles are fighting games, first-person shooters (FPS), real-time strategy (RTS), traditional sports, and multiplayer online battle arena games (MOBA), with the MOBA genre being the most popular in terms of participation and viewership.
Edward Gaming [a] (EDG) is a professional esports organization based in Shanghai, China. EDG's League of Legends team, officially called EDG Hycan , [ 1 ] competes in the League of Legends Pro League (LPL) and plays home games at the Shanghai Electric Industrial Park.
World Cyber Games is one of the largest global esports tournaments, with divisions in various countries. [1] The World Cyber Games, created by International Cyber Marketing CEO Yoosup Oh and backed financially by Samsung, was considered the e-sports Olympics; [2] [3] events included an official opening ceremony, and players from various countries competing for gold, silver and bronze medals.
Team Liquid – Website focusing on Team Liquid esports team coverage. Liquipedia – Is a volunteer-run wiki covering various esports, beginning with Starcraft: Brood War and currently covering more than 57 esports titles. [28] In 2023 Liquipedia started to branch into covering traditional sports with their Formula 1 wiki. [29]
ESOGA Esports & Online Gaming Association ESOGA provides an esports league for youth hosted by professional coaches. Players participate in weekly gameplay sessions featuring monthly challenges, tournaments, events, and prizes. Additional services and software are offered to organizations to host their own esports and online gaming experiences ...
Weibo Gaming [n 1] is a Chinese esports organization owned by the Weibo Corporation. [ 1 ] Its League of Legends team competes in the LPL , the top-level league for the game in China.
League of Legends is one of the largest esports with various annual tournaments taking place worldwide. [1] In terms of esports professional gaming as of June 2016, League of Legends has had $29,203,916 USD in prize money, 4,083 Players, and 1,718 tournaments, compared to Dota 2's US$64,397,286 of prize money, 1,495 players, and 613 tournaments.
Research indicates that livestreaming can effectively stimulate both gaming and spending among viewers. A study has shown that watching esports events provides viewers with a sense of escapism, social interaction, and enjoyment, which can lead to increased gaming activity and higher expenditure on in-game purchases. [13]