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The GeForce 256 is the original release in Nvidia's "GeForce" product line.Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor by increasing the number of fixed pixel pipelines, offloading host geometry calculations to a hardware transform and lighting (T&L) engine, and adding hardware motion compensation for MPEG-2 video.
RIVA TNT2 VANTA GPU Die shot of the RIVA TNT2 GPU. The TNT2 core features the same basic dual-pipeline layout as the RIVA TNT, however with a few updates, such as larger 2048x2048 texture support, 32-bit Z-buffer/stencil support, AGP 4X support, up to 32MB of VRAM, and a process shrink from 0.35 μm to 0.25 μm.
GeForce 256 SDR 11 October 1999 NV10 TSMC 220 nm AGP 4× PCI 120 166 4:4:4 480 480 480 0 32 64 2.656 SDR: 128 50 GeForce 256 DDR 13 December 1999 150 4.8 DDR:
The benchmark was developed and published by UNIGINE Company in 2009. The main purpose of software is performance and stability testing for GPUs. Users can choose a workload preset, Basic or Extreme, or set the parameters by custom. The benchmark 3D scene is a steampunk-style city on flying islands in the middle of the clouds.
Photo of James Clerk Maxwell, eponym of architecture. Maxwell is the codename for a GPU microarchitecture developed by Nvidia as the successor to the Kepler microarchitecture. . The Maxwell architecture was introduced in later models of the GeForce 700 series and is also used in the GeForce 800M series, GeForce 900 series, and Quadro Mxxx series, as well as some Jetson produ
The RIVA TNT, codenamed NV4, is a 2D, video, and 3D graphics accelerator chip for PCs that was developed by Nvidia and released in March 1998. It cemented Nvidia's reputation as a worthy rival within the developing consumer 3D graphics adapter industry.
In late 1999, Nvidia released the GeForce 256 (NV10), its first product expressly marketed as a GPU, which was most notable for introducing onboard transformation and lighting (T&L) to consumer-level 3D hardware. Running at 120 MHz and featuring four-pixel pipelines, it implemented advanced video acceleration, motion compensation, and hardware ...
Introduced in 2000, it is the successor to the GeForce 256. The GeForce 2 family comprised a number of models. The GeForce 2 GTS, GeForce 2 Ultra, GeForce 2 Pro, and GeForce 2 Ti are based upon the original architecture (NV15), varying only by chip and memory clock speeds. For the low-end segment and OEMs, the GeForce 2 MX series (NV11) was ...