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Apeirophobia is an episodic horror escape room game based on the Backrooms creepypasta. [147] Players solve puzzles [148] [149] to escape the game's "levels", [150] while also evading entities. [22] The game has been compared to Outlast, [151] and is still in its alpha phase. [19]
Escape from Bug Island: Survival horror, Third-person shooter: Spike: Wii: 2006-12-02: Escape from Monster Manor: First-person shooter: Electronic Arts: 3DO Interactive Multiplayer: 1993 [97] Escape The Ayuwoki: First person, Puzzle, survival horror: DeadlyCrow Games: Windows: 2019-11-26: Escape the Backrooms: Psychological horror Co-op: Fancy ...
Free to play, with option to purchase convenience items Action WWII game where players quickly build a force to gain control of the map in 1v1 through 4v4 games in multiplayer or play alone. 3D Counter-Strike: Global Offensive: Valve: 2012 Windows: First-person shooter: Free to play, with cosmetics that can be obtained through a case by chance
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An escape room video game, also known as escape the room, room escape, or escape game, is a subgenre of point-and-click adventure game which requires a player to escape from imprisonment by exploiting their surroundings. The room usually consists of a locked door, objects to manipulate, and hidden clues or secret compartments.
The Exit 8 is a first-person three-dimensional (3D) walking simulator type game with elements of puzzle and psychological horror.Inspired by the concept of liminal spaces such as the Backrooms, the game is set in a passageway of the Japanese metro. [2]
Released in an ad-supported free download version in 2007 for a limited time; available to US residents only. [119] Wild Metal Country (1999), was released as freeware in 2004 [120] but is no longer available on the download page. Zero Tolerance (1994), a first person shooter developed by Technopop for Sega Mega Drive/Genesis.
The original Backrooms image posted on 4chan, of a HobbyTown under renovation.. The Backrooms are a fictional location originating from a 2019 4chan thread. One of the best known examples of the liminal space aesthetic, the Backrooms are usually portrayed as an impossibly large extradimensional expanse of empty rooms, accessed by exiting ("no-clipping out of") reality.