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The scroll wheel on a mouse has been invented multiple times by different people unaware of the others' work. Other scrolling controls on a mouse, and the use of a wheel for scrolling both precede the combination of wheel and mouse. The earliest known example of the former is the Mighty Mouse prototype developed jointly by NTT, Japan and ETH Zürich, Switzer
Pages for logged out editors learn more. Contributions; Talk; Mouse scroll wheel
Scrolling can be controlled in other software-dependent ways by a PC mouse. Some scroll wheels can be pressed down, functioning like a button. Depending on the software, this allows both horizontal and vertical scrolling by dragging in the direction desired; when the mouse is moved to the original position, scrolling stops.
Mouse wheel may refer to: Hamster wheel; Treadmill; Treadwheel; The scroll wheel of a computer mouse This page was last edited on 5 ...
Examples of horizontal and vertical scrollbars around a text box Examples of vertical scrollbar at right end of Wikipedia home page. A scrollbar is an interaction technique or widget in which continuous text, pictures, or any other content can be scrolled in a predetermined direction (up, down, left, or right) on a computer display, window, or viewport so that all of the content can be viewed ...
The scroll-lock key with an activated indicator light on an IBM Model M keyboard. Scroll Lock (⤓ or ⇳) is a lock key (typically with an associated status light) on most IBM-compatible computer keyboards. Depending on the operating system, it may be used for different purposes, and applications may assign functions to the key or change their ...
Mouse keys is a feature that allows controlling a mouse cursor with arrow keys instead. A feature echoed in the Amiga whereby holding the Amiga key would allow a person to move the pointer with the cursor keys in the Workbench (operating system), but most games require a mouse or joystick. The use of arrow keys in games has come back into ...
Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. [1] The technique grew out of the multiplane camera technique used in traditional animation [ 2 ] since the 1930s.