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Result after a CPU benchmark ("CPU Profile") 3DMark is a computer benchmarking tool created and developed by UL (formerly Futuremark), to determine the performance of a computer's 3D graphic rendering and CPU workload processing capabilities. Running 3DMark produces a 3DMark score, with higher numbers indicating better performance.
The article suggests that 3dmark is used solely to evaluate video cards. In fact, the 3dmark score you get is an overall value of the whole system - when a new 3dmark comes out (eg 06) the video card tends to be the bottleneck, and therefore the dominant factor, but the idea is always to get a score that represents the system as a whole.
System designers building parallel computers, such as Google's hardware, pick CPUs based on their performance per watt of power, because the cost of powering the CPU outweighs the cost of the CPU itself. [2] Spaceflight computers have hard limits on the maximum power available and also have hard requirements on minimum real-time performance.
The 3DMark series has been the company's most popular and successful to date. Futuremark's applications are distributed via the Internet as well as offline media. In addition to its benchmarking software, the company has also provided services such as IHV/ISV customised benchmarks, 3D demos as well as online and data services.
The PCMark Suite is a collection of various single- and multi-threaded CPU, Graphics and HDD test sets with the focus on Windows Vista application tests. Consumer Scenario Suites are pre-defined selections of test sets that measure the system’s performance in respective Windows Vista Consumer Scenarios. PCMark Score; PCMark Memories Score
A graphical demo running as a benchmark of the OGRE engine. In computing, a benchmark is the act of running a computer program, a set of programs, or other operations, in order to assess the relative performance of an object, normally by running a number of standard tests and trials against it.
LOD is especially useful in 3D video games. Video game developers want to provide players with large worlds but are always constrained by hardware, frame rate and the real-time nature of video game graphics. With the advent of 3D games in the 1990s, a lot of video games simply did not render distant structures or objects.
CPU-Z is more comprehensive in virtually all areas compared to the tools provided in the Windows to identify various hardware components, and thus assists in identifying certain components without the need of opening the case; particularly the core revision and RAM clock rate. It also provides information on the system's GPU.