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  2. Sightline (architecture) - Wikipedia

    en.wikipedia.org/wiki/Sightline_(architecture)

    During exciting play this can lead to spectators jumping up out of their seats to get a better view. A clear view for both eyes for all front row spectators can be achieved by the use of curved stands in plan. It can also be argued that with play that is already a long distance away a better view of the game is available on the big video screen.

  3. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    Therefore, in this case, the object is imagined to be transparent, and the projectors are imagined to be extended from various points of the object to meet the projection plane. When these meeting points are joined in order on the plane they form an image, thus in the first angle projection, any view is so placed that it represents the side of ...

  4. List of map projections - Wikipedia

    en.wikipedia.org/wiki/List_of_map_projections

    The straight-line distance between the central point on the map to any other point is the same as the straight-line 3D distance through the globe between the two points. c. 150 BC: Stereographic: Azimuthal Conformal Hipparchos* Map is infinite in extent with outer hemisphere inflating severely, so it is often used as two hemispheres.

  5. Descriptive geometry - Wikipedia

    en.wikipedia.org/wiki/Descriptive_geometry

    Aside from the Orthographic, six standard principal views (Front; Right Side; Left Side; Top; Bottom; Rear), descriptive geometry strives to yield four basic solution views: the true length of a line (i.e., full size, not foreshortened), the point view (end view) of a line, the true shape of a plane (i.e., full size to scale, or not ...

  6. Viewing frustum - Wikipedia

    en.wikipedia.org/wiki/Viewing_frustum

    A view frustum The appearance of an object in a pyramid of vision When creating a parallel projection, the viewing frustum is shaped like a box as opposed to a pyramid.. In 3D computer graphics, a viewing frustum [1] or view frustum [2] is the region of space in the modeled world that may appear on the screen; it is the field of view of a perspective virtual camera system.

  7. Projection plane - Wikipedia

    en.wikipedia.org/wiki/Projection_plane

    A picture plane in perspective drawing is a type of projection plane. With perspective drawing, the lines of sight, or projection lines, between an object and a picture plane return to a vanishing point and are not parallel. With parallel projection the lines of sight from the object to the projection plane are parallel.

  8. Equirectangular projection - Wikipedia

    en.wikipedia.org/wiki/Equirectangular_projection

    Equirectangular projection of the world; the standard parallel is the equator (plate carrée projection). Equirectangular projection with Tissot's indicatrix of deformation and with the standard parallels lying on the equator True-colour satellite image of Earth in equirectangular projection Height map of planet Earth at 2km per pixel, including oceanic bathymetry information, normalized as 8 ...

  9. Oblique projection - Wikipedia

    en.wikipedia.org/wiki/Oblique_projection

    The projectors in oblique projection intersect the projection plane at an oblique angle to produce the projected image, as opposed to the perpendicular angle used in orthographic projection. Mathematically, the parallel projection of the point ( x , y , z ) {\displaystyle (x,y,z)} on the x y {\displaystyle xy} -plane gives ( x + a z , y + b z ...