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  2. Galileo's law of odd numbers - Wikipedia

    en.wikipedia.org/wiki/Galileo's_law_of_odd_numbers

    Distance covered is the area under the line. Each time interval is coloured differently. The distance covered in the second and subsequent intervals is the area of its trapezium, which can be subdivided into triangles as shown. As each triangle has the same base and height, they have the same area as the triangle in the first interval.

  3. Sylvester's triangle problem - Wikipedia

    en.wikipedia.org/wiki/Sylvester's_triangle_problem

    Sylvester's theorem or Sylvester's formula describes a particular interpretation of the sum of three pairwise distinct vectors of equal length in the context of triangle geometry. It is also referred to as Sylvester's (triangle) problem in literature, when it is given as a problem rather than a theorem.

  4. Distance geometry - Wikipedia

    en.wikipedia.org/wiki/Distance_geometry

    Distance geometry is the branch of mathematics concerned with characterizing and studying sets of points based only on given values of the distances between pairs of points. [1] [2] [3] More abstractly, it is the study of semimetric spaces and the isometric transformations between them.

  5. Closest pair of points problem - Wikipedia

    en.wikipedia.org/wiki/Closest_pair_of_points_problem

    The closest pair of points problem or closest pair problem is a problem of computational geometry: given points in metric space, find a pair of points with the smallest distance between them. The closest pair problem for points in the Euclidean plane [ 1 ] was among the first geometric problems that were treated at the origins of the systematic ...

  6. Rule of marteloio - Wikipedia

    en.wikipedia.org/wiki/Rule_of_marteloio

    The rule of marteloio is a medieval technique of navigational computation that uses compass direction, distance and a simple trigonometric table known as the toleta de marteloio. The rule told mariners how to plot the traverse between two different navigation courses by means of resolving triangles with the help of the Toleta and basic arithmetic .

  7. Triangulation - Wikipedia

    en.wikipedia.org/wiki/Triangulation

    One of the sensors is typically a digital camera device, and the other one can also be a camera or a light projector. The projection centers of the sensors and the considered point on the object's surface define a (spatial) triangle. Within this triangle, the distance between the sensors is the base b and must be known. By determining the ...

  8. Fermat point - Wikipedia

    en.wikipedia.org/wiki/Fermat_point

    Fig 1. Construction of the first isogonic center, X(13). When no angle of the triangle exceeds 120°, this point is the Fermat point. In Euclidean geometry, the Fermat point of a triangle, also called the Torricelli point or Fermat–Torricelli point, is a point such that the sum of the three distances from each of the three vertices of the triangle to the point is the smallest possible [1] or ...

  9. Straightedge and compass construction - Wikipedia

    en.wikipedia.org/wiki/Straightedge_and_compass...

    Twelve key lengths of a triangle are the three side lengths, the three altitudes, the three medians, and the three angle bisectors. Together with the three angles, these give 95 distinct combinations, 63 of which give rise to a constructible triangle, 30 of which do not, and two of which are underdefined. [13]: pp. 201–203