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The player, controlling Jill Valentine from an over-the-shoulder perspective, confronts Nemesis.. Resident Evil 3 is a survival horror third-person shooter game. [2] The player controls Resident Evil protagonist Jill Valentine through most of the game; certain sections require the player to control a supporting character, Carlos Oliveira, for short periods. [3]
Resident Evil 3 was developed by Capcom and produced by Shinji Mikami, who had directed the original Resident Evil and produced Resident Evil 2. [9] After Resident Evil 2 was released, Capcom was working on multiple Resident Evil projects, with Hideki Kamiya directing what was planned to be the next main installment. [10]
The game revolves around the personal stories and tragedies in the Resident Evil series. The game is composed of four scenarios that retell and recapitulate the events of Resident Evil 2 and Resident Evil — Code: Veronica; A hidden scenario Darkness Falls focuses on Jack Krauser and serves as a prequel to Resident Evil 4
Resident Evil: The Umbrella Chronicles was released in 2007 for the Wii, with a sequel, Resident Evil: The Darkside Chronicles released in 2009 (both were later ported to the PlayStation 3 in 2012). [13] Resident Evil Outbreak is an online game for the PlayStation 2, released in 2003, depicting a series of episodic storylines in Raccoon City ...
Resident Evil Outbreak; Resident Evil Outbreak: File 2; Resident Evil Survivor; Resident Evil Survivor 2 – Code: Veronica; Resident Evil: Dead Aim; Resident Evil: Operation Raccoon City; Resident Evil: Resistance; Resident Evil: The Darkside Chronicles; Resident Evil: The Mercenaries 3D; Resident Evil: The Umbrella Chronicles
Resident Evil 3 may refer to: . Resident Evil 3: Nemesis, a 1999 video game . Resident Evil 3 (2020 video game), 2020 remake of the above; Resident Evil: Extinction, the third live-action film in the Resident Evil series, released in 2007
Resident Evil is a biopunk [1] action horror film series based on the Japanese video game franchise by Capcom. The German studio Constantin Film bought the rights to adapt the series to live action in January 1997.
[3] Edwin Evans-Thirlwell of Eurogamer called the station's artwork "eerie", calling it "extravagantly remodeled" in the Resident Evil 2 remake. Describing its lobby as "absurdly overwrought", he remarked that the level's numerous appearances evoked the unheimlich concept, and were uncanny because they were so familiar. He stated that the ...
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