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  2. The Elder Scrolls IV: Oblivion - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_IV:_Oblivion

    The Elder Scrolls IV: Oblivion is a 2006 action role-playing game developed by Bethesda Game Studios, and co-published by Bethesda Softworks and 2K Games.It is the fourth installment in The Elder Scrolls series, following 2002's The Elder Scrolls III: Morrowind, and was released for Microsoft Windows and Xbox 360 in 2006, followed by PlayStation 3 in 2007.

  3. The Elder Scrolls IV: Shivering Isles - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_IV:...

    Shivering Isles is identical to the basic gameplay of The Elder Scrolls IV: Oblivion; the basic design, maneuvers, and interfaces remain unchanged. [3] [7] As such, it is a fantasy-based role-playing adventure game. Players begin Oblivion by defining their character, deciding on its skill set, specialization, physical features, and race. The ...

  4. The Elder Scrolls - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls

    However, in Daggerfall, Morrowind, and Oblivion, the series took a skill-based approach to character advancement. Players develop their characters' skills by applying them and only level-up when a certain set of skills have been developed. Skyrim took a new approach, where the more a skill is leveled, the more it helps to level the character ...

  5. The Elder Scrolls IV: Knights of the Nine - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_IV:...

    Knights of the Nine is identical to the gameplay of Oblivion; the basic design, maneuvers, and interfaces remain unchanged. [3] [4] As such, it is a fantasy-based role-playing adventure game. Players begin Oblivion by defining their character; deciding on its skill set, specialization, physical features, and race.

  6. Creation Engine - Wikipedia

    en.wikipedia.org/wiki/Creation_Engine

    After using the Gamebryo engine to create The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and Fallout 3, Bethesda decided that Gamebryo's capabilities were becoming too outdated and began work on the Creation Engine for their next game, The Elder Scrolls V: Skyrim, by forking the codebase used for Fallout 3.

  7. Bears drop 5th straight game in OT heartbreaker to Vikings as ...

    www.aol.com/sports/bears-drop-5th-straight-ot...

    The recovery set up a game-tying field goal by Cairo Santos to force overtime. But Minnesota prevailed in the extra session to send the Bears to a fifth straight loss.

  8. Holiday shoppers increased spending by 3.8% despite higher prices

    www.aol.com/holiday-shoppers-increased-spending...

    Sales rose this year during the holiday shopping season even as Americans wrestled with elevated prices for many groceries and other necessities, according to new data. Holiday sales from the ...

  9. Immersive sim - Wikipedia

    en.wikipedia.org/wiki/Immersive_sim

    An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player abilities, allow the game to support varied and creative solutions to problems, as well as emergent gameplay beyond what has been explicitly designed by ...