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Tron 2.0 is a first-person shooter video game developed by Monolith Productions and published by Buena Vista Interactive. The Microsoft Windows version of the game was released in August 2003. The Mac OS X version was released by MacPlay on April 21, 2004.
Space Paranoids is a first-person shooter arcade game appearing and featured in the 1982 movie Tron. According to the plot, it was created by Kevin Flynn but the code was stolen and released by ENCOM and the villain Ed Dillinger. In the movie Flynn is seen playing the game in his arcade.
Download as PDF; Printable version; In other projects Wikidata item; ... Pages in category "Tron video games" The following 15 pages are in this category, out of 15 ...
Tron: Evolution is a 2010 action-adventure game published by Disney Interactive Studios. It serves as a tie-in to the 2010 film Tron: Legacy , with its game taking place before the events of the film.
The Light Cycle is a type of fictional motorcycle featured in the Tron franchise. First introduced in the film Tron, they are used as part of a deadly virtual game conducted by the villainous Master Control Program. In it, players must ride around an arena without crashing into each other, the outer walls, or the light trails left behind by the ...
Jet Bradley is the son of Alan and Lora and the protagonist of Tron 2.0. Following Alan's disappearance, Jet searches for him before being digitized and transported to the digital world, where he is tasked with finding the Tron Legacy Code. Jet is the basis for the experimental program that is the central character of Tron: The Ghost in the ...
During the production of Tron, animators and computer image choreographers Bill Kroyer and Jerry Rees invited John Lasseter (who would later co-found Pixar) to see some of the light cycle animation. Lasseter said in "The Making of Tron" featurette that the light cycle animation was the first CG animation he had ever seen.
Tron arcade machine. Bally Midway had two different design teams submit pitches for the game. One team planned a first-person vector graphics game, while the second team suggested a collection of five minigames using existing Bally Midway technology; the second proposal was used because it had a better chance of being completed by the deadline. [4]