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  2. Silhouette edge - Wikipedia

    en.wikipedia.org/wiki/Silhouette_edge

    In computer graphics, a silhouette edge on a 3D body projected onto a 2D plane (display plane) is the collection of points whose outwards surface normal is perpendicular to the view vector. Due to discontinuities in the surface normal, a silhouette edge is also an edge which separates a front facing face from a back facing face.

  3. Kármán line - Wikipedia

    en.wikipedia.org/wiki/Kármán_line

    Earth's atmosphere photographed from the International Space Station.The orange and green line of airglow is at roughly the altitude of the Kármán line. [1]The Kármán line (or von Kármán line / v ɒ n ˈ k ɑːr m ɑː n /) [2] is a conventional definition of the edge of space.

  4. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    An auxiliary view or pictorial, is an orthographic view that is projected into any plane other than one of the six primary views. [3] These views are typically used when an object has a surface in an oblique plane. By projecting into a plane parallel with the oblique surface, the true size and shape of the surface are shown.

  5. Viewing frustum - Wikipedia

    en.wikipedia.org/wiki/Viewing_frustum

    A view frustum The appearance of an object in a pyramid of vision When creating a parallel projection, the viewing frustum is shaped like a box as opposed to a pyramid.. In 3D computer graphics, a viewing frustum [1] or view frustum [2] is the region of space in the modeled world that may appear on the screen; it is the field of view of a perspective virtual camera system.

  6. SolidWorks - Wikipedia

    en.wikipedia.org/wiki/SolidWorks

    SolidWorks (stylized as SOLIDWORKS) is a brand within Dassault Systèmes that develops and markets software for solid modeling computer-aided design (CAD), computer-aided engineering (CAE), 3D CAD design, collaboration, analysis, and product data management. [2] The company introduced one of the first 3D CAD applications designed to run on a ...

  7. Distance from a point to a plane - Wikipedia

    en.wikipedia.org/wiki/Distance_from_a_point_to_a...

    In Euclidean space, the distance from a point to a plane is the distance between a given point and its orthogonal projection on the plane, ... Mobile view; Search.

  8. Parallel curve - Wikipedia

    en.wikipedia.org/wiki/Parallel_curve

    Distance parameter may be negative, too. In this case one gets a parallel surface on the opposite side of the surface (see similar diagram on the parallel curves of a circle). One easily checks: a parallel surface of a plane is a parallel plane in the common sense and the parallel surface of a sphere is a concentric sphere.

  9. Z-fighting - Wikipedia

    en.wikipedia.org/wiki/Z-fighting

    As the distance between near and far clip planes increases, and in particular the near plane is selected near the eye, the greater the likelihood exists that z-fighting between primitives will occur. With large virtual environments inevitably there is an inherent conflict between the need to resolve visibility in the distance and in the ...

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