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  2. Wine (software) - Wikipedia

    en.wikipedia.org/wiki/Wine_(software)

    While most office software does not make use of complex GPU-accelerated graphics APIs, computer games do. To run these games properly, Wine would have to forward the drawing instructions to the host OS, and even translate them to something the host can understand. DirectX is a collection of Microsoft APIs for rendering, audio and input.

  3. List of backward-compatible games for Xbox One and Series X/S

    en.wikipedia.org/wiki/List_of_backward...

    The Xbox One gaming system has received updates from Microsoft since its launch in 2013 that enable it to play select games from its two predecessor consoles, Xbox and Xbox 360. On June 15, 2015, backward compatibility with Xbox 360 games became available to eligible Xbox Preview program users with a beta update to the Xbox One system software.

  4. List of The Elder Scrolls video games - Wikipedia

    en.wikipedia.org/wiki/List_of_The_Elder_Scrolls...

    The Elder Scrolls II: Daggerfall was published in 1996, and it featured one of the first true 3D worlds on a large scale, with a game world claimed to be the size of Great Britain. [2] The Elder Scrolls III: Morrowind , released in 2002, saw a return to the old-style expansive and non-linear gameplay, and a shift towards individually detailed ...

  5. List of Mac games - Wikipedia

    en.wikipedia.org/wiki/List_of_Mac_games

    Yiminee Software Card game Shareware 7.1–9.2.2 Asterax: Arvandor Software 1994 Arcade Shareware 7–9 Asteroids: MacSoft: Arcade Commercial 8.0–9.2.2 Astro Chase 3D: First Star Software 1994 Action Commercial 8 At the Carnival [12] Cliff Johnson 1989 Puzzle Freeware 6–9 Atari Arcade Classics: MacSoft: Arcade Commercial 10.1–10.4 Ataxx ...

  6. Creation Engine - Wikipedia

    en.wikipedia.org/wiki/Creation_Engine

    After using the Gamebryo engine to create The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and Fallout 3, Bethesda decided that Gamebryo's capabilities were becoming too outdated and began work on the Creation Engine for their next game, The Elder Scrolls V: Skyrim, by forking the codebase used for Fallout 3.

  7. The Elder Scrolls V: Skyrim - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_V:_Skyrim

    The Elder Scrolls V: Skyrim is a 2011 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks.It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion (2006), and was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 on November 11, 2011.

  8. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Aleph One (Marathon remake) GPL-3.0-or-later: FPS engine Amazon Lumberyard: C++: 2015 Lua: Yes 3D PlayStation 4, Xbox One, Windows: New World: Proprietary: The software is free to download and use, however, it works closely with Amazon services. Anvil: C++, C#: 2009 Yes 3D Windows, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Xbox 360 ...

  9. Darling (software) - Wikipedia

    en.wikipedia.org/wiki/Darling_(software)

    At the entry of the Darling system is a loader for Mach-O binaries, the executable format for Apple's operating systems.Darling's predecessor, maloader, presented a maximalist approach to the problem by trying to replicate everything that Apple's dynamic library loader dyld does.