Search results
Results from the WOW.Com Content Network
JMAG - simulation software for electric device design and development. Khimera - a chemical kinetics simulation software tool developed by Kintech Lab. Lanner WITNESS - a discrete event simulation platform for modelling processes and experimentation. Lanner L-SIM Server - Java-based simulation engine for simulating BPMN2.0 based process models.
Plant Simulation: Siemens PLM Software: Software that enables the simulation and optimization of production systems and processes. May 3, 2019 [10] Simcad Pro: CreateASoft, Inc Discrete event simulation software. On-The-Fly model changes while the simulation is running. Visual interface with no coding environment. Includes VR and Physics engine.
AGX Dynamics (previously known as AGX Multiphysics) is a proprietary real-time physics engine developed by Algoryx Simulation AB that simulates rigid body dynamics, collision detection, dry frictional contacts, jointed systems, motors, fluids, deformable materials, hydraulics, hydrodynamics, cable systems and wires.
Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics. It has been used in video games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award [4] for his work on Bullet.
Xilinx Simulator (XSIM) comes as part of the Vivado design suite. It is a compiled-language simulator that supports mixed language simulation with Verilog, SystemVerilog, VHDL and SystemC language. It supports standard debugging tool such as step through code, breakpoints, cross-probing, value probes, call stack and local variable Window.
Georgia State University’s AnimatLab project, which is a simulation software environment that models how the body and nervous system dynamically interact in a Vortex-governed virtual physical world where relevant neural and physical parameters can be observed and manipulated. [6]
A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film ().
Category for software which simulates classical mechanics using parameters such as mass, gravity, friction and wind resistance to predict the motion of objects in a simulated world. Physics engines are widely used as middleware in game engines. For more information, please see physics engine