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MakeHuman is a free and open source 3D computer graphics middleware designed for the prototyping of photorealistic humanoids. It is developed by a community of programmers, artists, and academics interested in 3D character modeling .
In 2000, the photos were rescanned at a higher resolution, yielding more than 65 gigabytes. The female cadaver was cut into slices at 0.33-millimeter intervals, resulting in some 40 gigabytes of data. The term "cut" is a bit of a misnomer, yet it is used to describe the process of grinding away the top surface of a specimen at regular intervals ...
The human head consists of a fleshy outer portion, which surrounds the bony skull. The brain is enclosed within the skull. There are 22 bones in the human head. The head rests on the neck, and the seven cervical vertebrae support it. The human head typically weighs between 2.3 and 5 kilograms (5.1 and 11.0 lb) Over 98% of humans fit into this ...
Piranha 3D is a 2010 American 3D horror comedy film that serves as a remake of the comedy horror film Piranha (1978) and an entry in the Piranha film series.Directed by Alexandre Aja and written by Pete Goldfinger and Josh Stolberg, the film stars Elisabeth Shue, Adam Scott, Jerry O'Connell, Ving Rhames, Jessica Szohr, Steven R. McQueen, Christopher Lloyd and Richard Dreyfuss.
Victoria is an articulated 3D female figure developed and sold by Daz 3D.There have been several "generations" of the figure, all bearing the same name. The figure was originally created as one of two standard characters which also included the male character "Michael" ("Stephanie" being a full body female morph of Michael).
Around 1910, shrunken heads were being sold by a curio shop in Lima for one Peruvian gold pound, equal in value to a British gold sovereign. [7] In 1919, the price in Panama's curio shop for shrunken heads had risen to £5. [7] By the 1930s, when heads were freely exchanged, a shrunken head could be purchased for about 25 U.S. dollars.
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In computer animation, a T-pose is a default posing for a humanoid 3D model's skeleton before it is animated. [1] It is called so because of its shape: the straight legs and arms of a humanoid model combine to form a capital letter T. When the arms are angled downwards, the pose is sometimes referred to as an A-pose instead.