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  2. Backtracking - Wikipedia

    en.wikipedia.org/wiki/Backtracking

    The classic textbook example of the use of backtracking is the eight queens puzzle, that asks for all arrangements of eight chess queens on a standard chessboard so that no queen attacks any other. In the common backtracking approach, the partial candidates are arrangements of k queens in the first k rows of the board, all in different rows and ...

  3. Dancing Links - Wikipedia

    en.wikipedia.org/wiki/Dancing_Links

    Algorithm X is a recursive, nondeterministic, depth-first, backtracking algorithm that finds all solutions to the exact cover problem. Some of the better-known exact cover problems include tiling , the n queens problem , and Sudoku .

  4. Eight queens puzzle - Wikipedia

    en.wikipedia.org/wiki/Eight_queens_puzzle

    Nauck also extended the puzzle to the n queens problem, with n queens on a chessboard of n×n squares. Since then, many mathematicians, including Carl Friedrich Gauss, have worked on both the eight queens puzzle and its generalized n-queens version. In 1874, S. Günther proposed a method using determinants to find solutions. [1]

  5. Brute-force search - Wikipedia

    en.wikipedia.org/wiki/Brute-force_search

    A brute-force algorithm that finds the divisors of a natural number n would enumerate all integers from 1 to n, and check whether each of them divides n without remainder. A brute-force approach for the eight queens puzzle would examine all possible arrangements of 8 pieces on the 64-square chessboard and for each arrangement, check whether ...

  6. Knuth's Algorithm X - Wikipedia

    en.wikipedia.org/wiki/Knuth's_Algorithm_X

    Algorithm X is an algorithm for solving the exact cover problem. It is a straightforward recursive , nondeterministic , depth-first , backtracking algorithm used by Donald Knuth to demonstrate an efficient implementation called DLX, which uses the dancing links technique.

  7. Min-conflicts algorithm - Wikipedia

    en.wikipedia.org/wiki/Min-conflicts_algorithm

    The algorithm searches each potential move for the number of conflicts (number of attacking queens), shown in each square. The algorithm moves the queen to the square with the minimum number of conflicts, breaking ties randomly. Note that the number of conflicts is generated by each new direction that a queen can attack from. If two queens ...

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  9. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    Some hobbyists have developed computer programs that will solve Sudoku puzzles using a backtracking algorithm, which is a type of brute force search. [3] Backtracking is a depth-first search (in contrast to a breadth-first search), because it will completely explore one branch to a possible solution before moving to another branch.