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  2. How to reduce lag while livestreaming video - AOL

    www.aol.com/reduce-lag-while-livestreaming-video...

    If you're video-chatting on Zoom, broadcasting a show on YouTube, or starting an esports career by streaming on Twitch, you know how annoying a laggy livestream can be. All video streamers have to ...

  3. OBS Studio - Wikipedia

    en.wikipedia.org/wiki/OBS_Studio

    OBS Studio (also Open Broadcaster Software or OBS, for short) [8] is a free and open-source, cross-platform screencasting and streaming app. It is available for Windows , macOS , Linux distributions , and BSD .

  4. Real-Time Streaming Protocol - Wikipedia

    en.wikipedia.org/wiki/Real-Time_Streaming_Protocol

    The Real-Time Streaming Protocol (RTSP) is an application-level network protocol designed for multiplexing and packetizing multimedia transport streams (such as interactive media, video and audio) over a suitable transport protocol.

  5. USB video device class - Wikipedia

    en.wikipedia.org/wiki/USB_video_device_class

    The USB video device class (also USB video class or UVC) is a USB device class that describes devices capable of streaming video like webcams, digital camcorders, transcoders, analog video converters and still-image cameras.

  6. Multiple-camera setup - Wikipedia

    en.wikipedia.org/wiki/Multiple-camera_setup

    Diagram showing a multicam setup A camera setup recording a "bullet time" effect. The multiple-camera setup, multiple-camera mode of production, multi-camera or simply multicam is a method of filmmaking, television production and video production.

  7. Multimedia Broadcast Multicast Service - Wikipedia

    en.wikipedia.org/wiki/Multimedia_Broadcast...

    Multimedia Broadcast Multicast Services (MBMS) is a point-to-multipoint interface specification for existing 3GPP cellular networks, which is designed to provide efficient delivery of broadcast and multicast services, both within a cell as well as within the core network.

  8. Real-Time Messaging Protocol - Wikipedia

    en.wikipedia.org/wiki/Real-time_Messaging_Protocol

    These packets have a structure of their own and C1 contains a field setting the "epoch" timestamp, but since this can be set to zero, as is done in third party implementations, the packet can be simplified. The client initialises the connection by sending the C0 packet with a constant value of 0x03 representing the current protocol version.

  9. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.