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  2. Half-Life (video game) - Wikipedia

    en.wikipedia.org/wiki/Half-Life_(video_game)

    Half-Life is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike most first-person shooters at the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life ' s story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the first-person viewpoint.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Proprietary, GPL-3.0-or-later (version 1 [4] and 2 [5]) Cross-platform, compatible with OpenGL, OpenAL, and Newton Game Dynamics libraries; defining features include ability for advanced object interaction via use of Newton's physics code

  4. Half-Life (series) - Wikipedia

    en.wikipedia.org/wiki/Half-Life_(series)

    In December 2008, Valve announced that the two main Half-Life games had sold 15.8 million units in retail (9.3m for the first, 6.5m for the second), while the Half-Life expansions [85] had sold 1.9 million (Opposing Force: 1.1 million, Blue Shift: 800,000) and Half-Life 2 expansions 1.4 million units (all for Episode One) by the end of November ...

  5. Tutorial (video games) - Wikipedia

    en.wikipedia.org/wiki/Tutorial_(video_games)

    The first level in the original Half-Life is often considered a tutorial in disguise. [4] It has since become common to think of the first level of a game as a tutorial, whether or not they explicitly give players instructions. [5] In essence, an easy level can act as a tutorial. [6]

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  7. GoldSrc - Wikipedia

    en.wikipedia.org/wiki/GoldSrc

    The game was followed up with two expansions, Half-Life: Opposing Force and Half-Life: Blue Shift, both of which ran GoldSrc and were developed by Gearbox Software. [9] [10] Half-Life: Decay, an expansion pack for Half-Life only released on PlayStation 2, was released in 2001 alongside Half-Life 's debut on the platform. [11]

  8. Quake engine - Wikipedia

    en.wikipedia.org/wiki/Quake_engine

    It was used in the Half-Life series, and gave rise to the Source engine. The Xash3D projects, as well as the FreeHL and FreeCS ports, [6] use Quake source code in part to recreate this engine, even with a wrapper for running the game. [7] [8] DarkPlaces – A significantly modified engine used in several standalone games and Quake mods.

  9. Half-Life: C.A.G.E.D. - Wikipedia

    en.wikipedia.org/wiki/Half-Life:_C.A.G.E.D.

    Half-Life: C.A.G.E.D. (also stylized as Half-Life: Caged) is a game modification of Half-Life by Cayle George and Future Games Select released on September 21, 2017. [1] [2] Made using the GoldSrc engine, the mod includes a single-player campaign in which the player must escape from a closely guarded prison.