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  2. Joystick - Wikipedia

    en.wikipedia.org/wiki/Joystick

    Possible elements of a video game joystick: 1. stick, 2. base, 3. trigger, 4. extra buttons, 5. autofire switch, 6. throttle, 7. hat switch (POV hat), 8. suction cups. A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.

  3. Game controller - Wikipedia

    en.wikipedia.org/wiki/Game_controller

    A Nintendo Switch Pro Controller, a typical modern two-stick gamepad. A gamepad, also known as a joypad, is held in both hands with thumbs and fingers used to provide input. Gamepads can have a number of action buttons combined with one or more omnidirectional control sticks or buttons. Action buttons are generally handled with the digits on ...

  4. List of game controllers - Wikipedia

    en.wikipedia.org/wiki/List_of_game_controllers

    Xbox One, Xbox Series X/S Connectivity: Propriety Wireless , Micro USB (revisions prior to Elite Series 2) , USB-C (Elite Series 2 and third revision) , 3.5 mm stereo audio jack (after first revision) , Bluetooth 4.0 (second revision) , Bluetooth LE (third revision)

  5. Gravis PC GamePad - Wikipedia

    en.wikipedia.org/wiki/Gravis_PC_GamePad

    The GamePad Pro utilized the 'button' signal lines on an analog PC joystick port to send digital signals (referred to as "GrIP") [1] to allow for both the use of ten buttons and the simultaneous use of up to four controllers connected by the controller's built-in piggyback plug. A switch on the pack of the non-USB pad could be used to allow the ...

  6. Kempston Micro Electronics - Wikipedia

    en.wikipedia.org/wiki/Kempston_Micro_Electronics

    Kempston joystick interface Kempston Interface plugged into a Spectrum Plus ZX Spectrum Kempston Joystick Interface with 3 ports and cartridge slot. The Kempston Interface is a joystick interface used on the ZX Spectrum series of computers that allows controllers complying with the de facto Atari joystick port standard (using the DE-9 connector) to be used with the machine.

  7. Flick Stick - Wikipedia

    en.wikipedia.org/wiki/Flick_Stick

    As the player can't turn faster than the highest sensitivity value allows, controller aiming with a traditional control scheme is generally slower than aiming with a mouse. [ 1 ] [ 2 ] In a typical Flick Stick control scheme, the player's view snaps to the direction the right analog stick is held, with "up" representing the player's current ...

  8. Atari joystick port - Wikipedia

    en.wikipedia.org/wiki/Atari_joystick_port

    Commodore included an Atari joystick port with the VIC-20 computer. [12] Atari had patents on the joystick and won an injunction against Commodore, which produced an almost identical "imitation" joystick for the VIC-20, [13] but held no patents on the port itself. By the time Commodore began development of the VIC-20 millions of controllers ...

  9. Arcade controller - Wikipedia

    en.wikipedia.org/wiki/Arcade_controller

    A leverless arcade controller, also called a leverless controller or a "Hit Box", named after the same the company that produced the first commercially available leverless devices, [11] is a type of controller that has the layout of an arcade stick for its attack buttons but replaces the joystick lever with four buttons that control up, down ...