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The game includes renditions of international circuits (surveyed using both traditional and laser scanning technology) as well as many cars from global car brands, ranging from everyday road cars to racing prototypes and historic vehicles. As in case of most car simulators, the car performance is one of the most important factor, including the ...
TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [2] It is written in C++ and is licensed under the GNU GPL.
Ford Racing is a racing video game series consisting of seven titles released for various platforms, including the PlayStation, PlayStation 2, Microsoft Windows (PC) and Xbox. The games in the Ford Racing series center around racing modern and vintage Ford cars and trucks through specifically designed tracks, while competing against computer ...
The first game of the series was released for Windows and PlayStation platforms in late 1997 in Europe, and in summer 1998 in the United States (as TOCA Championship Racing). Featuring all the licensed cars (not including privateers) and tracks from the 1997 British Touring Car Championship, the game was acclaimed by the European games press ...
Blur features a racing style that incorporates real world cars and locales with arcade style handling and vehicular combat. The game is a spiritual successor to the Project Gotham Racing series. [2] Blur was the penultimate game developed by Bizarre Creations before they were shut down by Activision on February 18, 2011.
GT Racing 2: The Real Car Experience was a racing game similar to the series Real Racing, especially Real Racing 3 and the second installment in the Gameloft racing series as a continuation of GT Racing: Motor Academy. It provided 67 licensed cars from more than 30 manufacturers and 13 tracks.
Not only the game simulates the official 2003 and 2004 FIA GT Championship racing series, but also open practice, race weekend, championships, time trials, endurance race events (including Spa 24 Hours) and driving school, with more than 140 high detailed cars from the GT and NGT classes as well as 34 different track-layouts. Since its release ...
Hill Climb Racing was developed by Toni Fingerroos, a self-taught Finnish programmer who was 29 years old at the time of the game's release. Prior to developing the game, he started writing software at the age of ten. He was intrigued by car racing, wrote the racing game Ralli 94, and shared it with his friends. At that time, he named his own ...
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