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Mark Petrie (born 20 May 1979) is a New Zealand film, television and video game composer. [1] [2] [3] He is best known for composing the music in trailers for Guardians of the Galaxy, Life of Pi, Mission Impossible: Ghost Protocol, Sherlock Holmes: A Game of Shadows, Avengers: Infinity War, and Venom, [4] [5] as well as writing the score for EA Sports' Madden NFL American football video games.
Steven Melin is an American music composer for audio drama podcasts, films, television, trailers, and video games. Melin's work has been featured in The Bachelorette, Dark Dice, and IGN Summer of Gaming 2024. [1]
The following is a list of computer and video game musicians, those who have worked in the video game industry to produce video game soundtracks or otherwise contribute musically. A broader list of major figures in the video game industry is also available. For a full article, see video game music. The list is sorted in alphabetical order by ...
The music of the gaming world is finally getting recognition of its own from the Recording Academy. While much of the attention about the Grammys’ addition of several new categories last week ...
Stéphane Picq (16 August 1965 [citation needed] – 3 February 2025) was a French composer of video game music, primarily for ERE Informatique/Exxos and Cryo Interactive. History [ edit ]
In 2004, Phillips contributed music to her first video game project, God of War. She has composed music for more than 20 video games. She has composed music for more than 20 video games. Some relevant titles include the LittleBigPlanet video game franchise, SimAnimals [ 8 ] and Assassin's Creed III: Liberation .
Jacobson was born in 1971 to a Jewish family. [2] His father was an inventor and his mother was a teacher. [3] Jacobson was raised in Watford.A talented musician, his childhood ambition was to become a singer, and he spent more time on music than education when at school, singing or playing at the Royal Opera House, Royal Albert Hall, Royal Festival Hall, the Barbican and St Martin-in-the ...
Land's work shows great variation, a common trait for video game composers. He begins each project by reading over production notes for the game and then deciding on a musical style with the game's producers. Once this is decided, Land listens to different examples of that style. His soundtracks are as varied as the games they accompany.