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  2. StyleGAN - Wikipedia

    en.wikipedia.org/wiki/StyleGAN

    The Style Generative Adversarial Network, or StyleGAN for short, is an extension to the GAN architecture introduced by Nvidia researchers in December 2018, [1] and made source available in February 2019.

  3. Body proportions - Wikipedia

    en.wikipedia.org/wiki/Body_proportions

    In modern figure drawing, the basic unit of measurement is the 'head', which is the distance from the top of the head to the chin. This unit of measurement is credited [ 2 ] to the Greek sculptor Polykleitos (fifth century BCE) and has long been used by artists to establish the proportions of the human figure.

  4. Figure drawing - Wikipedia

    en.wikipedia.org/wiki/Figure_drawing

    A figure drawing is a drawing of the human form in any of its various shapes and postures, using any of the drawing media. The term can also refer to the act of producing such a drawing . The degree of representation may range from highly detailed, anatomically correct renderings to loose and expressive sketches.

  5. Artistic canons of body proportions - Wikipedia

    en.wikipedia.org/wiki/Artistic_canons_of_body...

    In 1961, Danish Egyptologist Erik Iverson described a canon of proportions in classical Egyptian painting. [2] This work was based on still-detectable grid lines on tomb paintings: he determined that the grid was 18 cells high, with the base-line at the soles of the feet and the top of the grid aligned with hair line, [3] and the navel at the eleventh line. [4]

  6. Facial composite - Wikipedia

    en.wikipedia.org/wiki/Facial_composite

    The first such system was the drawing-based "Identikit" which was introduced in the U.S. in 1959. [2] A photograph-based system, "Photofit", was introduced in the UK in 1970. [ 2 ] Modern systems are software-based; common systems include SketchCop FACETTE Face Design System Software, Identi-Kit 2000, FACES, E-FIT and PortraitPad.

  7. ByteDance's OmniHuman-1 shows just how realistic AI ... - AOL

    www.aol.com/news/bytedances-omnihuman-1-shows...

    ByteDance said that, unlike some deepfake models that can animate only faces or upper bodies, its OmniHuman-1 could generate realistic full-body animations that sync gestures and facial ...

  8. Hyperrealism (visual arts) - Wikipedia

    en.wikipedia.org/wiki/Hyperrealism_(visual_arts)

    Hyperrealist painters and sculptors make allowances for some mechanical means of transferring images to the canvas or mold, including preliminary drawings or grisaille underpaintings and molds. Photographic slide projections or multi media projectors are used to project images onto canvases and rudimentary techniques such as gridding may also ...

  9. Model sheet - Wikipedia

    en.wikipedia.org/wiki/Model_sheet

    A sample model sheet from the DVD tutorial 'Chaos&Evolutions' In visual arts, a model sheet, also known as a character board, character sheet, character study or simply a study, is a document used to help standardize the appearance, poses, and gestures of a character in arts such as animation, comics, and video games.

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